Advanced match analysis
SchiacciaMosche vs Tahngarth
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 9964
- Duration
- 20:40
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
SchiacciaMosche
Hades · Elo 995 -15
20:40
Match length
Winner
Tahngarth
Loki · Elo 1056 +15
41.3% win probability
Pre-match · Tahngarth favored
win probability 58.7%
Key momentsIn match order
SchiacciaMosche
Hades · Blue- EAPM
- 37.1
- Favorite unit
- Toxotes 43 fielded
- Largest army
- 108
- First expansion
- 5:17
Age path
AresClassical · Est. start 2:55
AphroditeHeroic · Est. start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy900 total resource volume
Large army production108 military units
No post-game awards
Tahngarth
Loki · Mint- EAPM
- 38.4
- Favorite unit
- Throwing Axeman 38 fielded
- Largest army
- 131
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:49
NjordHeroic · Est. start 15:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production131 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
SchiacciaMosche
Bought
Sold
No sells
Total player market volume900
Tahngarth
Bought
Sold
No sells
Total player market volume300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.