Replay-derived match flow, timings, and composition.

Advanced match analysis

SchiacciaMosche vs Tahngarth

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
9964
Duration
20:40
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
SchiacciaMosche Hades · Elo 995 -15
20:40 Match length
Winner
Tahngarth Loki · Elo 1056 +15
41.3% win probability Pre-match · Tahngarth favored win probability 58.7%
Key momentsIn match order
First pressure
3:55 Tahngarth Hersir trained
Fastest Classical
3:55* SchiacciaMosche Ares · estimated
First extra TC
5:17 SchiacciaMosche Town Center
Armory timing
11:29 SchiacciaMosche Armory
Market timing
13:33 Tahngarth Market
Fastest Heroic
14:14* SchiacciaMosche Aphrodite · estimated
Fortress timing
15:26 SchiacciaMosche Fortress

SchiacciaMosche

Hades · Blue
Loss 995 -15
EAPM
37.1
Favorite unit
Toxotes
43 fielded
Largest army
108
First expansion
5:17
Age path
AresClassical · Est. start 2:55
AphroditeHeroic · Est. start 12:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy900 total resource volume
Large army production108 military units
No post-game awards

Tahngarth

Loki · Mint
Win 1056 +15
EAPM
38.4
Favorite unit
Throwing Axeman
38 fielded
Largest army
131
First expansion
—
Age path
HeimdallClassical · Est. start 3:49
NjordHeroic · Est. start 15:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy300 total resource volume
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

SchiacciaMosche

Bought

Food900

Sold

No sells

Total player market volume900

Tahngarth

Bought

Food300

Sold

No sells

Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SchiacciaMosche

Army · 108

Units

Toxotes43
Peltast22
Hypaspist21
Petrobolos6
Ajax5
Achilles4
Chiron2
Cyclops2
Hoplite2
Nemean Lion1
Buildings 13 types
Farm41
House25
Granary9
Storehouse5
Archery Range4
Fortress3
Wall3
Armory1
Market1
Military Academy1
Stable1
Temple1
Town Center1
God powers 3 invoked
Curse1
Pestilence1
Sentinel1

Tahngarth

Army · 131

Units

Throwing Axeman38
Hersir37
Hirdman31
Portable Ram10
Huskarl6
Einheri4
Mountain Giant3
Berserk2
Buildings 8 types
House18
Sentry Tower6
Wall5
Longhouse3
Ox Cart Building3
Hill Fort2
Market1
Temple1
God powers 2 invoked
Undermine1
Walking Woods1