Replay-derived match flow, timings, and composition.

Advanced match analysis

Oyarzabal vs ¡AM

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
10469
Duration
12:54
Patch
19.17020
Played
· 19 hours ago
Oasis map preview
MapOasis
Winner
Oyarzabal Tsukuyomi · Elo 1817 +7
12:54 Match length
Defeated
¡AM Ra · Elo 1571 -7
80.5% win probability Pre-match · Oyarzabal favored win probability 19.5%
Key momentsIn match order
Fastest Classical
3:23* Oyarzabal Inari Okami · estimated
First pressure
3:25 Oyarzabal Stable Japanese
Armory timing
6:28 ¡AM Armory
First extra TC
6:52 ¡AM Town Center
Market timing
7:22 ¡AM Market
Fastest Heroic
9:23* Oyarzabal Hachiman · estimated
Fortress timing
10:53 ¡AM Migdol Stronghold

Oyarzabal

Tsukuyomi · Blue
Win 1817 +7
EAPM
87.9
Favorite unit
Samurai
17 fielded
Largest army
49
First expansion
—
Age path
Inari OkamiClassical · Research start 2:38
HachimanHeroic · Research start 8:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling14 wall build events
No post-game awards

¡AM

Ra · Red
Loss 1571 -7
EAPM
51.6
Favorite unit
Spearman
7 fielded
Largest army
17
First expansion
6:52
Age path
BastClassical · Research start 3:42
SobekHeroic · Est. start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Oyarzabal

Bought

No buys

Sold

No sells

Total player market volume0

¡AM

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Oyarzabal

Army · 49

Units

Samurai17
Naginata Rider14
Yumi Horse Archer12
Bushi4
Daimyo2
Buildings 10 types
Wall14
House11
Watermill7
Dojo3
Shrine Japanese3
Stable Japanese3
Mining Camp Japanese2
Armory1
Guardhouse1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

¡AM

Army · 17

Units

Spearman7
Sphinx4
Camel Rider3
Slinger2
Chariot Archer1
Buildings 14 types
House22
Obelisk5
Granary4
Lumber Camp3
Mining Camp2
Wall2
Armory1
Barracks1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers 1 invoked
Eclipse1