Replay-derived match flow, timings, and composition.

Advanced match analysis

Heyoh! vs Fosto

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
12230
Duration
15:32
Patch
19.17020
Played
· 19 hours ago
Alfheim map preview
MapAlfheim
Winner
Heyoh! Zeus · Elo 847 +12
15:32 Match length
Defeated
Fosto Demeter · Elo 726 -12
66.7% win probability Pre-match · Heyoh! favored win probability 33.3%
Key momentsIn match order
Fastest Classical
4:13* Heyoh! Athena · estimated
First extra TC
4:23 Heyoh! Town Center
Market timing
6:22 Heyoh! Market
First pressure
6:32 Heyoh! Military Academy
Armory timing
8:40 Fosto Armory
Fastest Heroic
12:11* Heyoh! Dionysus · estimated
Fortress timing
12:21 Heyoh! Fortress

Heyoh!

Zeus · Blue
Win 847 +12
EAPM
29.9
Favorite unit
Hoplite
17 fielded
Largest army
26
First expansion
4:23
Age path
AthenaClassical · Research start 3:13
DionysusHeroic · Research start 10:56
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,700 total resource volume
No post-game awards

Fosto

Demeter · Red
Loss 726 -12
EAPM
16.5
Favorite unit
Cyclops
5 fielded
Largest army
15
First expansion
—
Age path
AresClassical · Research start 5:43
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

Heyoh!

Bought

Food1,200
Wood200

Sold

Wood300
Total player market volume1,700

Fosto

Bought

Food500

Sold

No sells

Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Heyoh!

Army · 26

Units

Hoplite17
Toxotes6
Heracles1
Jason1
Odysseus1
Buildings 11 types
Wall19
House7
Granary6
Storehouse6
Military Academy4
Fortress3
Town Center2
Archery Range1
Market1
Stable1
Temple1
God powers 3 invoked
Bolt2
Bronze1

Fosto

Army · 15

Units

Cyclops5
Hoplite5
Toxotes3
Iolaus1
Orpheus1
Buildings 9 types
House11
Granary5
Storehouse2
Archery Range1
Armory1
Market1
Military Academy1
Stable1
Temple1
God powers 2 invoked
Pestilence1
Wither1