Replay-derived match flow, timings, and composition.

Advanced match analysis

eduzao vs dumar100

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
23738
Duration
21:40
Patch
19.17020
Played
· 19 hours ago
Anatolia map preview
MapAnatolia
Defeated
eduzao Huitzilopochtli · Elo 1230 -12
21:40 Match length
Winner
dumar100 Quetzalcoatl · Elo 1352 +12
33.1% win probability Pre-match · dumar100 favored win probability 66.9%
Key momentsIn match order
First pressure
4:50 eduzao Warrior Priest trained
Fastest Classical
6:11* dumar100 Patecatl · estimated
Armory timing
8:36 eduzao Armory
Fastest Heroic
15:24* dumar100 Coyolxauhqui · estimated
Market timing
15:56 eduzao Market
First extra TC
17:07 eduzao Town Center

eduzao

Huitzilopochtli · Blue
Loss 1230 -12
EAPM
62.0
Favorite unit
Coyote Warrior
89 fielded
Largest army
314
First expansion
17:07
Age path
MalinalxochitlClassical · Est. start 5:16
ItzpapalotlHeroic · Est. start 16:14
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling20 wall build events
Water commitment3 dock build events
Market economy1,500 total resource volume
Large army production314 military units
No post-game awards

dumar100

Quetzalcoatl · Red
Win 1352 +12
EAPM
36.9
Favorite unit
Eagle Warrior
50 fielded
Largest army
165
First expansion
17:42
Age path
PatecatlClassical · Research start 5:11
CoyolxauhquiHeroic · Est. start 14:09
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment12 dock build events
Large army production165 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

eduzao

Bought

No buys

Sold

Food1,000
Wood500
Total player market volume1,500

dumar100

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eduzao

Army · 314

Units

Coyote Warrior89
Tequihua Archer60
Ocelotl Warrior37
Tlamanih Spearman29
Eagle Warrior25
Warrior Priest21
Maquizcoatl19
Arrow Canoe18
Tepoztli Canoe13
Atlatl Siege Canoe2
Quimichin Spy1
Buildings 11 types
House31
Wall20
Farm14
Calpulli12
Nobles Hut5
Dock3
Temple3
War Hut3
Armory1
Market1
Town Center1
God powers 3 invoked
Blood Pact1
Infestation1
Purge1

dumar100

Army · 165

Units

Eagle Warrior50
Tequihua Archer40
Ocelotl Warrior26
Coyote Warrior20
Warrior Priest17
Shorn One4
Arrow Canoe3
Axolotl3
Atlatl Siege Canoe2
Buildings 9 types
House23
Dock12
Calpulli8
Nobles Hut5
War Hut3
Armory1
Great Temple1
Temple1
Town Center1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1