Advanced match analysis
Galaro + Marcola cv5962 + Fonseca vs Nightingen + Yekindit + HAPY VADER
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 11026
- Duration
- 15:14
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeat
Team Elo 702
Galaro
Hades · Elo 619 -2
Marcola cv5962
Loki · Elo 731 -6
Fonseca
Loki · Elo 757 -6
15:14
Match length
Victory
Team Elo 1075
Nightingen
Hades · Elo 919 +6
Yekindit
Isis · Elo 1288 +1
HAPY VADER
Zeus · Elo 1019 +5
10.5% win probability
Pre-match · Nightingen + Yekindit + HAPY VADER favored
win probability 89.5%
Key momentsIn match order
Galaro
Hades · Blue · Team 1- EAPM
- 13.5
- Favorite unit
- Hippeus 5 fielded
- Largest army
- 10
- First expansion
- 5:29
Age path
AthenaClassical · Research start 4:02
ApolloHeroic · Research start 9:51
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Nightingen
Hades · Red · Team 2- EAPM
- 42.9
- Favorite unit
- Hoplite 16 fielded
- Largest army
- 35
- First expansion
- 7:42
Age path
AthenaClassical · Research start 3:23
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
No post-game awards
Marcola cv5962
Loki · Yellow · Team 1- EAPM
- 13.0
- Favorite unit
- Berserk 16 fielded
- Largest army
- 39
- First expansion
- 10:44
Age path
ForsetiClassical · Research start 3:14
BragiHeroic · Research start 11:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Yekindit
Isis · Green · Team 2- EAPM
- 34.5
- Favorite unit
- Spearman 11 fielded
- Largest army
- 39
- First expansion
- 5:08
Age path
AnubisClassical · Est. start 3:58
NephthysHeroic · Est. start 7:29
ThothMythic · Est. start 11:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,600 total resource volume
No post-game awards
Fonseca
Loki · Cyan · Team 1- EAPM
- 22.5
- Favorite unit
- Throwing Axeman 18 fielded
- Largest army
- 29
- First expansion
- 8:54
Age path
ForsetiClassical · Research start 3:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling32 wall build events
No post-game awards
HAPY VADER
Zeus · Pink · Team 2- EAPM
- 19.4
- Favorite unit
- Hoplite 10 fielded
- Largest army
- 19
- First expansion
- 10:36
Age path
AthenaClassical · Research start 4:09
DionysusHeroic · Research start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,600 total volume›
Galaro
Bought
No buys
Sold
No sells
Total player market volume0
Nightingen
Bought
No buys
Sold
No sells
Total player market volume0
Marcola cv5962
Bought
No buys
Sold
No sells
Total player market volume0
Yekindit
Bought
Sold
Total player market volume1,600
Fonseca
Bought
No buys
Sold
No sells
Total player market volume0
HAPY VADER
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Galaro
Army · 10Units
Buildings ›10 types
God powers ›1 invoked
Nightingen
Army · 35Units
Buildings ›11 types
God powers ›1 invoked
Marcola cv5962
Army · 39Units
Buildings ›7 types
God powers ›2 invoked
Yekindit
Army · 39Units
Buildings ›16 types
God powers ›3 invoked
Fonseca
Army · 29Units
Buildings ›7 types
God powers ›1 invoked
HAPY VADER
Army · 19Units
Buildings ›10 types
God powers ›None invoked
No god powers recorded.