Replay-derived match flow, timings, and composition.

Advanced match analysis

Galaro + Marcola cv5962 + Fonseca vs Nightingen + Yekindit + HAPY VADER

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
11026
Duration
15:14
Patch
19.17020
Played
· 19 hours ago
Elysium map preview
MapElysium
Defeat Team Elo 702
Galaro Hades · Elo 619 -2
Marcola cv5962 Loki · Elo 731 -6
Fonseca Loki · Elo 757 -6
15:14 Match length
Victory Team Elo 1075
Nightingen Hades · Elo 919 +6
Yekindit Isis · Elo 1288 +1
HAPY VADER Zeus · Elo 1019 +5
10.5% win probability Pre-match · Nightingen + Yekindit + HAPY VADER favored win probability 89.5%
Key momentsIn match order
First pressure
4:02 Fonseca Hersir trained
Fastest Classical
4:14* Marcola cv5962 Forseti · estimated
First extra TC
5:08 Yekindit Town Center
Market timing
5:29 Yekindit Market
Armory timing
5:30 Yekindit Armory
Fastest Heroic
8:44* Yekindit Nephthys · estimated
Fortress timing
9:57 Yekindit Migdol Stronghold
Fastest Mythic
13:05* Yekindit Thoth · estimated

Galaro

Hades · Blue · Team 1
Loss 619 -2
EAPM
13.5
Favorite unit
Hippeus
5 fielded
Largest army
10
First expansion
5:29
Age path
AthenaClassical · Research start 4:02
ApolloHeroic · Research start 9:51
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Nightingen

Hades · Red · Team 2
Win 919 +6
EAPM
42.9
Favorite unit
Hoplite
16 fielded
Largest army
35
First expansion
7:42
Age path
AthenaClassical · Research start 3:23
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling23 wall build events
No post-game awards

Marcola cv5962

Loki · Yellow · Team 1
Loss 731 -6
EAPM
13.0
Favorite unit
Berserk
16 fielded
Largest army
39
First expansion
10:44
Age path
ForsetiClassical · Research start 3:14
BragiHeroic · Research start 11:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Yekindit

Isis · Green · Team 2
Win 1288 +1
EAPM
34.5
Favorite unit
Spearman
11 fielded
Largest army
39
First expansion
5:08
Age path
AnubisClassical · Est. start 3:58
NephthysHeroic · Est. start 7:29
ThothMythic · Est. start 11:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,600 total resource volume
No post-game awards

Fonseca

Loki · Cyan · Team 1
Loss 757 -6
EAPM
22.5
Favorite unit
Throwing Axeman
18 fielded
Largest army
29
First expansion
8:54
Age path
ForsetiClassical · Research start 3:57
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling32 wall build events
No post-game awards

HAPY VADER

Zeus · Pink · Team 2
Win 1019 +5
EAPM
19.4
Favorite unit
Hoplite
10 fielded
Largest army
19
First expansion
10:36
Age path
AthenaClassical · Research start 4:09
DionysusHeroic · Research start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling6 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Galaro

Bought

No buys

Sold

No sells

Total player market volume0

Nightingen

Bought

No buys

Sold

No sells

Total player market volume0

Marcola cv5962

Bought

No buys

Sold

No sells

Total player market volume0

Yekindit

Bought

Food1,000
Wood200

Sold

Food300
Wood100
Total player market volume1,600

Fonseca

Bought

No buys

Sold

No sells

Total player market volume0

HAPY VADER

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Galaro

Army · 10

Units

Hippeus5
Hoplite5
Buildings 10 types
Farm23
House12
Storehouse6
Granary5
Archery Range2
Military Academy2
Armory1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

Nightingen

Army · 35

Units

Hoplite16
Toxotes13
Hippeus4
Achilles1
Ajax1
Buildings 11 types
House27
Wall23
Farm19
Storehouse4
Granary3
Archery Range2
Armory2
Military Academy2
Town Center2
Stable1
Temple1
God powers 1 invoked
Restoration1

Marcola cv5962

Army · 39

Units

Berserk16
Hirdman8
Godi6
Raiding Cavalry4
Hersir3
Troll2
Buildings 7 types
House6
Ox Cart Building2
Armory1
Great Hall1
Longhouse1
Temple1
Town Center1
God powers 2 invoked
Flaming Weapons1
Spy1

Yekindit

Army · 39

Units

Spearman11
Slinger8
Axeman6
Camel Rider4
Chariot Archer4
War Elephant4
Siege Tower2
Buildings 16 types
Farm23
House18
Granary7
Obelisk7
Barracks4
Armory3
Mining Camp3
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers 3 invoked
Prosperity2
Ancestors1

Fonseca

Army · 29

Units

Throwing Axeman18
Hersir6
Hirdman5
Buildings 7 types
Wall32
House7
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
Town Center1
God powers 1 invoked
Healing Spring1

HAPY VADER

Army · 19

Units

Hoplite10
Toxotes3
Hypaspist2
Heracles1
Jason1
Odysseus1
Peltast1
Buildings 10 types
House11
Storehouse9
Granary8
Wall6
Town Center3
Military Academy2
Archery Range1
Armory1
Fortress1
Temple1
God powers None invoked

No god powers recorded.