Replay-derived match flow, timings, and composition.

Advanced match analysis

[EVS] The dark Soul + Monty + Pandorum vs GaserPrime + notcool + WaZa

Queue
Ranked 3v3 Supremacy
Map
Elysium
Map Seed
30125
Duration
7:49
Patch
19.17020
Played
· 19 hours ago
Elysium map preview
MapElysium
Victory Team Elo 1616
[EVS] The dark Soul Hades · Elo 1596 +1
Monty Loki · Elo 1668 +1
Pandorum Shennong · Elo 1585 +1
7:49 Match length
Defeat Team Elo 1009
GaserPrime Demeter · Elo 1036 -1
notcool Hades · Elo 946 -1
WaZa Gaia · Elo 1045 -1
97.1% win probability Pre-match · [EVS] The dark Soul + Monty + Pandorum favored win probability 2.9%
Key momentsIn match order
First pressure
1:33 Monty Hersir trained
Fastest Classical
3:27* GaserPrime Pan · estimated
First extra TC
5:19 GaserPrime Town Center
Market timing
6:55 WaZa Market

[EVS] The dark Soul

Hades · Blue · Team 1
Win 1596 +1
EAPM
45.4
Favorite unit
Toxotes
32 fielded
Largest army
37
First expansion
—
Age path
AresClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

GaserPrime

Demeter · Red · Team 2
Loss 1036 -1
EAPM
16.7
Favorite unit
Hoplite
1 fielded
Largest army
2
First expansion
5:19
Age path
PanClassical · Est. start 2:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Monty

Loki · Yellow · Team 1
Win 1668 +1
EAPM
75.6
Favorite unit
Berserk
17 fielded
Largest army
39
First expansion
—
Age path
HeimdallClassical · Research start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

notcool

Hades · Green · Team 2
Loss 946 -1
EAPM
15.9
Favorite unit
Toxotes
7 fielded
Largest army
8
First expansion
—
Age path
AresClassical · Research start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Pandorum

Shennong · Grey · Team 1
Win 1585 +1
EAPM
34.8
Favorite unit
Dao Swordsman
23 fielded
Largest army
31
First expansion
—
Age path
ChiyouClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

WaZa

Gaia · Pink · Team 2
Loss 1045 -1
EAPM
15.9
Favorite unit
Murmillo
8 fielded
Largest army
10
First expansion
—
Age path
OceanusClassical · Est. start 3:23
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[EVS] The dark Soul

Army · 37

Units

Toxotes32
Cyclops4
Ajax1
Buildings 5 types
House5
Granary3
Archery Range2
Storehouse2
Temple1
God powers None invoked

No god powers recorded.

GaserPrime

Army · 2

Units

Hoplite1
Iolaus1
Buildings 7 types
Storehouse3
Granary2
Farm1
House1
Military Academy1
Temple1
Town Center1
God powers 1 invoked
Arcadian Meadow1

Monty

Army · 39

Units

Berserk17
Hersir13
Throwing Axeman7
Einheri2
Buildings 4 types
House7
Longhouse3
Ox Cart Building3
Temple1
God powers 2 invoked
Spy1
Undermine1

notcool

Army · 8

Units

Toxotes7
Ajax1
Buildings 5 types
House5
Storehouse2
Archery Range1
Granary1
Temple1
God powers 1 invoked
Sentinel1

Pandorum

Army · 31

Units

Dao Swordsman23
Fire Archer7
Ya Zi1
Buildings 6 types
House9
Silo3
Farm2
Military Camp2
Machine Workshop1
Temple1
God powers 1 invoked
Prosperous Seeds1

WaZa

Army · 10

Units

Murmillo8
Oracle2
Buildings 5 types
Manor2
Military Barracks2
Economic Guild1
Market1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1