Advanced match analysis
[EVS] The dark Soul + Monty + Pandorum vs GaserPrime + notcool + WaZa
- Queue
- Ranked 3v3 Supremacy
- Map
- Elysium
- Map Seed
- 30125
- Duration
- 7:49
- Patch
- 19.17020
- Played
- · 19 hours ago
Victory
Team Elo 1616
[EVS] The dark Soul
Hades · Elo 1596 +1
Monty
Loki · Elo 1668 +1
Pandorum
Shennong · Elo 1585 +1
7:49
Match length
Defeat
Team Elo 1009
GaserPrime
Demeter · Elo 1036 -1
notcool
Hades · Elo 946 -1
WaZa
Gaia · Elo 1045 -1
97.1% win probability
Pre-match · [EVS] The dark Soul + Monty + Pandorum favored
win probability 2.9%
Key momentsIn match order
[EVS] The dark Soul
Hades · Blue · Team 1- EAPM
- 45.4
- Favorite unit
- Toxotes 32 fielded
- Largest army
- 37
- First expansion
- —
Age path
AresClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
GaserPrime
Demeter · Red · Team 2- EAPM
- 16.7
- Favorite unit
- Hoplite 1 fielded
- Largest army
- 2
- First expansion
- 5:19
Age path
PanClassical · Est. start 2:27
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Monty
Loki · Yellow · Team 1- EAPM
- 75.6
- Favorite unit
- Berserk 17 fielded
- Largest army
- 39
- First expansion
- —
Age path
HeimdallClassical · Research start 3:17
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
notcool
Hades · Green · Team 2- EAPM
- 15.9
- Favorite unit
- Toxotes 7 fielded
- Largest army
- 8
- First expansion
- —
Age path
AresClassical · Research start 2:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Pandorum
Shennong · Grey · Team 1- EAPM
- 34.8
- Favorite unit
- Dao Swordsman 23 fielded
- Largest army
- 31
- First expansion
- —
Age path
ChiyouClassical · Research start 3:23
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
WaZa
Gaia · Pink · Team 2- EAPM
- 15.9
- Favorite unit
- Murmillo 8 fielded
- Largest army
- 10
- First expansion
- —
Age path
OceanusClassical · Est. start 3:23
RheiaHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
[EVS] The dark Soul
Army · 37Units
Buildings ›5 types
God powers ›None invoked
No god powers recorded.