Advanced match analysis
Sidsidkoum vs andre ar7
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 3044
- Duration
- 29:07
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeated
Sidsidkoum
Quetzalcoatl · Elo 987 -35
29:07
Match length
Winner
andre ar7
Zeus · Elo 1053 +15
40.6% win probability
Pre-match · andre ar7 favored
win probability 59.4%
Key momentsIn match order
Sidsidkoum
Quetzalcoatl · Blue- EAPM
- 66.2
- Favorite unit
- Eagle Warrior 36 fielded
- Largest army
- 140
- First expansion
- 11:36
Age path
PatecatlClassical · Est. start 4:02
CoyolxauhquiHeroic · Research start 10:13
XolotlMythic · Research start 18:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Large army production140 military units
No post-game awards
andre ar7
Zeus · Red- EAPM
- 44.1
- Favorite unit
- Toxotes 89 fielded
- Largest army
- 256
- First expansion
- 9:40
Age path
AthenaClassical · Research start 3:30
DionysusHeroic · Research start 11:56
HeraMythic · Research start 16:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production256 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.