Replay-derived match flow, timings, and composition.

Advanced match analysis

Sidsidkoum vs andre ar7

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
3044
Duration
29:07
Patch
19.17020
Played
· 19 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
Sidsidkoum Quetzalcoatl · Elo 987 -35
29:07 Match length
Winner
andre ar7 Zeus · Elo 1053 +15
40.6% win probability Pre-match · andre ar7 favored win probability 59.4%
Key momentsIn match order
First pressure
3:34 Sidsidkoum Warrior Priest trained
Fastest Classical
4:30* andre ar7 Athena · estimated
Armory timing
9:18 Sidsidkoum Armory
First extra TC
9:40 andre ar7 Town Center
Market timing
10:00 Sidsidkoum Market
Fastest Heroic
11:28* Sidsidkoum Coyolxauhqui · estimated
Fortress timing
14:30 andre ar7 Fortress
Fastest Mythic
18:36* andre ar7 Hera · estimated

Sidsidkoum

Quetzalcoatl · Blue
Loss 987 -35
EAPM
66.2
Favorite unit
Eagle Warrior
36 fielded
Largest army
140
First expansion
11:36
Age path
PatecatlClassical · Est. start 4:02
CoyolxauhquiHeroic · Research start 10:13
XolotlMythic · Research start 18:24
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Heavy walling26 wall build events
Large army production140 military units
No post-game awards

andre ar7

Zeus · Red
Win 1053 +15
EAPM
44.1
Favorite unit
Toxotes
89 fielded
Largest army
256
First expansion
9:40
Age path
AthenaClassical · Research start 3:30
DionysusHeroic · Research start 11:56
HeraMythic · Research start 16:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production256 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sidsidkoum

Army · 140

Units

Eagle Warrior36
Warrior Priest31
Shorn One23
Jaguar Rider19
Otontin16
Tlamanih Spearman8
Soul Guide3
Quinametzin2
Tzitzimitl2
Buildings 11 types
Wall26
House25
Farm19
Calpulli9
Nobles Hut8
Armory4
Great Temple4
Temple4
Town Center3
War Hut2
Market1
God powers 5 invoked
Starfall2
Agave Bloom1
Corrupted Ground1
Tailwind1

andre ar7

Army · 256

Units

Toxotes89
Hoplite63
Peltast30
Hippeus21
Petrobolos15
Helepolis8
Prodromos8
Myrmidon6
Heracles5
Jason5
Bellerophon4
Odysseus2
Buildings 13 types
Farm47
House19
Storehouse14
Granary9
Archery Range4
Fortress3
Military Academy3
Stable3
Town Center3
Temple2
Armory1
Market1
Sentry Tower1
God powers 8 invoked
Bolt2
Bronze2
Lightning Storm2
Restoration1
Titan Gate1