Replay-derived match flow, timings, and composition.

Advanced match analysis

菜就多练 + 纬哥歼尸犯 vs REVOFEV! + Gary # 27

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
28784
Duration
12:12
Patch
19.17020
Played
· 19 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 1628
菜就多练 Thor · Elo 1692 -19
纬哥歼尸犯 Thor · Elo 1564 -13
12:12 Match length
Victory Team Elo 1655
REVOFEV! Loki · Elo 1677 +15
Gary # 27 Thor · Elo 1633 +17
46.1% win probability Pre-match · REVOFEV! + Gary # 27 favored win probability 53.9%
Key momentsIn match order
Armory timing
0:08 纬哥歼尸犯 Dwarven Armory
First pressure
1:26 Gary # 27 Hersir trained
Fastest Classical
3:50* Gary # 27 Freyja · estimated
Fastest Heroic
8:40* 菜就多练 Skadi · estimated
Market timing
11:01 Gary # 27 Market

菜就多练

Thor · Blue · Team 1
Loss 1692 -19
EAPM
56.8
Favorite unit
Jarl
11 fielded
Largest army
24
First expansion
—
Age path
FreyjaClassical · Research start 2:59
SkadiHeroic · Est. start 7:25
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

REVOFEV!

Loki · Red · Team 2
Win 1677 +15
EAPM
65.9
Favorite unit
Throwing Axeman
34 fielded
Largest army
67
First expansion
—
Age path
HeimdallClassical · Est. start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

纬哥歼尸犯

Thor · Yellow · Team 1
Loss 1564 -13
EAPM
49.9
Favorite unit
Throwing Axeman
26 fielded
Largest army
61
First expansion
—
Age path
ForsetiClassical · Est. start 3:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
No post-game awards

Gary # 27

Thor · Green · Team 2
Win 1633 +17
EAPM
104.4
Favorite unit
Raiding Cavalry
36 fielded
Largest army
66
First expansion
—
Age path
FreyjaClassical · Est. start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

菜就多练

Army · 24

Units

Jarl11
Hersir8
Raiding Cavalry4
Valkyrie1
Buildings 6 types
House11
Wall4
Great Hall3
Ox Cart Building3
Dwarven Armory1
Temple1
God powers 1 invoked
Frost1

REVOFEV!

Army · 67

Units

Throwing Axeman34
Hersir16
Berserk9
Einheri8
Buildings 5 types
House13
Ox Cart Building4
Longhouse3
Armory1
Temple1
God powers 1 invoked
Undermine1

纬哥歼尸犯

Army · 61

Units

Throwing Axeman26
Berserk20
Hersir10
Hirdman5
Buildings 6 types
House9
Wall9
Longhouse3
Ox Cart Building3
Dwarven Armory1
Temple1
God powers 2 invoked
Dwarven Mine1
Healing Spring1

Gary # 27

Army · 66

Units

Raiding Cavalry36
Throwing Axeman15
Hersir9
Hirdman5
Valkyrie1
Buildings 7 types
House23
Ox Cart Building4
Longhouse3
Great Hall2
Dwarven Armory1
Market1
Temple1
God powers 2 invoked
Dwarven Mine1
Forest Fire1