Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs Ratold

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
27404
Duration
14:39
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Winner
billaspiotis70 Thor · Elo 1417 +13
14:39 Match length
Defeated
Ratold Demeter · Elo 1327 -13
62.7% win probability Pre-match · billaspiotis70 favored win probability 37.3%
Key momentsIn match order
First pressure
3:30 billaspiotis70 Hersir trained
Armory timing
3:39 billaspiotis70 Dwarven Armory
Fastest Classical
4:17* billaspiotis70 Freyja · estimated
First extra TC
4:54 Ratold Village Center
Fastest Heroic
9:58* billaspiotis70 Bragi · estimated
Fortress timing
14:30 Ratold Fortress

billaspiotis70

Thor · Blue
Win 1417 +13
EAPM
29.1
Favorite unit
Godi
21 fielded
Largest army
74
First expansion
—
Age path
FreyjaClassical · Research start 3:17
BragiHeroic · Est. start 8:42
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Ratold

Demeter · Green
Loss 1327 -13
EAPM
73.1
Favorite unit
Hippeus
11 fielded
Largest army
33
First expansion
4:54
Age path
AresClassical · Est. start 3:37
AphroditeHeroic · Est. start 10:12
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling23 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army · 74

Units

Godi21
Jarl16
Raiding Cavalry10
Berserk9
Throwing Axeman9
Hersir5
Battle Boar2
Hirdman1
Valkyrie1
Buildings 6 types
House16
Great Hall3
Longhouse3
Ox Cart Building2
Dwarven Armory1
Temple1
God powers 3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

Ratold

Army · 33

Units

Hippeus11
Toxotes9
Hypaspist5
Hoplite3
Iolaus2
Orpheus2
Nemean Lion1
Buildings 12 types
Wall23
House12
Storehouse8
Farm5
Granary4
Archery Range3
Armory2
Military Academy2
Temple2
Fortress1
Stable1
Village Center1
God powers 2 invoked
Curse1
Wither1