Replay-derived match flow, timings, and composition.

Advanced match analysis

riye7raningolk vs Kiber

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
30218
Duration
15:19
Patch
19.17020
Played
· 19 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
riye7raningolk Tsukuyomi · Elo 1633 -2
15:19 Match length
Winner
Kiber Freyr · Elo 2097 +2
6.5% win probability Pre-match · Kiber favored win probability 93.5%
Key momentsIn match order
First pressure
1:39 Kiber Hersir trained
Fastest Classical
4:26* riye7raningolk Inari Okami · estimated
Armory timing
8:23 Kiber Armory
First extra TC
10:58 Kiber Town Center

riye7raningolk

Tsukuyomi · Blue
Loss 1633 -2
EAPM
63.8
Favorite unit
Naginata Rider
91 fielded
Largest army
182
First expansion
—
Age path
Inari OkamiClassical · Research start 3:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production182 military units
No post-game awards

Kiber

Freyr · Red
Win 2097 +2
EAPM
74.9
Favorite unit
Berserk
66 fielded
Largest army
127
First expansion
10:58
Age path
FreyjaClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling35 wall build events
Large army production127 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

riye7raningolk

Army · 182

Units

Naginata Rider91
Yumi Archer51
Bushi19
Yari Spearman16
Kitsune5
Buildings 9 types
House18
Watermill7
Shrine Japanese3
Wall3
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
God powers 1 invoked
Swampland1

Kiber

Army · 127

Units

Berserk66
Hirdman24
Throwing Axeman18
Raiding Cavalry14
Hersir4
Valkyrie1
Buildings 10 types
Wall35
House16
Farm15
Longhouse7
Ox Cart Building5
Armory4
Great Hall3
Sentry Tower2
Temple1
Town Center1
God powers 2 invoked
Forest Fire1
Gullinbursti1