Replay-derived match flow, timings, and composition.

Advanced match analysis

易路扒佐 vs Mathis2683

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11236
Duration
12:11
Patch
19.17020
Played
· 20 hours ago
Alfheim map preview
MapAlfheim
Winner
易路扒佐 Zeus · Elo 1105 +19
12:11 Match length
Defeated
Mathis2683 Kronos · Elo 1138 -19
45.3% win probability Pre-match · Mathis2683 favored · Upset win probability 54.7%
Key momentsIn match order
Fastest Classical
3:53* 易路扒佐 Athena · estimated
First pressure
3:54 Mathis2683 Counter Barracks
Market timing
6:04 易路扒佐 Market
Armory timing
8:10 易路扒佐 Armory

易路扒佐

Zeus · Blue
Win 1105 +19
EAPM
49.2
Favorite unit
Hoplite
20 fielded
Largest army
37
First expansion
—
Age path
AthenaClassical · Research start 2:53
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Mathis2683

Kronos · Red
Loss 1138 -19
EAPM
28.4
Favorite unit
Murmillo
17 fielded
Largest army
48
First expansion
—
Age path
PrometheusClassical · Est. start 3:12
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

易路扒佐

Army · 37

Units

Hoplite20
Hippeus11
Minotaur4
Heracles1
Jason1
Buildings 9 types
House9
Farm6
Storehouse5
Granary3
Armory1
Market1
Military Academy1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Mathis2683

Army · 48

Units

Murmillo17
Cheiroballista10
Katapeltes10
Promethean6
Oracle3
Turma2
Buildings 6 types
Wall21
Manor5
Counter Barracks2
Military Barracks2
Economic Guild1
Temple1
God powers 10 invoked
Valor10