Replay-derived match flow, timings, and composition.

Advanced match analysis

Aldric vs Caspel

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
10869
Duration
7:19
Patch
19.17020
Played
· 20 hours ago
Yellow River map preview
MapYellow River
Defeated
Aldric Hades · Elo 1410 -21
7:19 Match length
Winner
Caspel Quetzalcoatl · Elo 1328 +21
61.6% win probability Pre-match · Aldric favored · Upset win probability 38.4%
Key momentsIn match order
First pressure
3:52 Caspel Warrior Priest trained
Fastest Classical
4:07* Aldric Athena · estimated

Aldric

Hades · Blue
Loss 1410 -21
EAPM
60.9
Favorite unit
Hoplite
5 fielded
Largest army
13
First expansion
—
Age path
AthenaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Caspel

Quetzalcoatl · Red
Win 1328 +21
EAPM
74.7
Favorite unit
Tlamanih Spearman
11 fielded
Largest army
28
First expansion
—
Age path
PatecatlClassical · Est. start 4:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Aldric

Army · 13

Units

Hoplite5
Toxotes3
Ajax2
Minotaur2
Achilles1
Buildings 6 types
House6
Storehouse2
Archery Range1
Granary1
Military Academy1
Temple1
God powers 1 invoked
Restoration1

Caspel

Army · 28

Units

Tlamanih Spearman11
Warrior Priest11
Tequihua Archer5
Centzon Totochtin1
Buildings 4 types
House6
Calpulli3
War Hut2
Temple1
God powers 2 invoked
Agave Bloom1
Tailwind1