Advanced match analysis
Aldric vs Caspel
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 10869
- Duration
- 7:19
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Aldric
Hades · Elo 1410 -21
7:19
Match length
Winner
Caspel
Quetzalcoatl · Elo 1328 +21
61.6% win probability
Pre-match · Aldric favored · Upset
win probability 38.4%
Key momentsIn match order
Aldric
Hades · Blue- EAPM
- 60.9
- Favorite unit
- Hoplite 5 fielded
- Largest army
- 13
- First expansion
- —
Age path
AthenaClassical · Research start 3:07
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Caspel
Quetzalcoatl · Red- EAPM
- 74.7
- Favorite unit
- Tlamanih Spearman 11 fielded
- Largest army
- 28
- First expansion
- —
Age path
PatecatlClassical · Est. start 4:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Aldric
Army · 13Units
Buildings ›6 types
God powers ›1 invoked
Caspel
Army · 28Units
Centzon Totochtin1