Replay-derived match flow, timings, and composition.

Advanced match analysis

Chief vs The Troooper

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
22119
Duration
13:42
Patch
19.17020
Played
· 20 hours ago
Valley Of Kings map preview
MapValley Of Kings
Winner
Chief Isis · Elo 1146 +12
13:42 Match length
Defeated
The Troooper Zeus · Elo 1043 -12
64.4% win probability Pre-match · Chief favored win probability 35.6%
Key momentsIn match order
Fastest Classical
4:05* The Troooper Athena · estimated
First pressure
4:08 The Troooper Military Academy
Armory timing
6:21 Chief Armory
Fastest Heroic
9:38* Chief Nephthys · estimated
Fortress timing
9:50 Chief Migdol Stronghold
First extra TC
11:00 The Troooper Town Center

Chief

Isis · Blue
Win 1146 +12
EAPM
39.2
Favorite unit
Axeman
10 fielded
Largest army
36
First expansion
12:45
Age path
BastClassical · Est. start 3:57
NephthysHeroic · Est. start 8:23
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
No post-game awards

The Troooper

Zeus · Red
Loss 1043 -12
EAPM
34.0
Favorite unit
Hoplite
12 fielded
Largest army
24
First expansion
11:00
Age path
AthenaClassical · Est. start 3:05
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Chief

Army · 36

Units

Axeman10
Camel Rider8
Spearman8
War Elephant8
Slinger2
Buildings 13 types
House17
Wall10
Obelisk9
Farm6
Granary4
Mining Camp3
Barracks2
Armory1
Lumber Camp1
Migdol Stronghold1
Monument To Villagers1
Temple1
Town Center1
God powers 2 invoked
Ancestors1
Prosperity1

The Troooper

Army · 24

Units

Hoplite12
Toxotes9
Jason2
Heracles1
Buildings 8 types
House11
Granary6
Military Academy4
Storehouse3
Archery Range1
Armory1
Temple1
Town Center1
God powers 3 invoked
Bolt2
Restoration1