Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs dumar100

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
7135
Duration
7:58
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Winner
Zerrer Hades · Elo 1587 +7
7:58 Match length
Defeated
dumar100 Quetzalcoatl · Elo 1340 -7
80.6% win probability Pre-match · Zerrer favored win probability 19.4%
Key momentsIn match order
Fastest Classical
3:29* Zerrer Athena · estimated
First pressure
4:00 Zerrer Military Academy

Zerrer

Hades · Blue
Win 1587 +7
EAPM
50.6
Favorite unit
Toxotes
12 fielded
Largest army
24
First expansion
—
Age path
AthenaClassical · Est. start 2:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

dumar100

Quetzalcoatl · Red
Loss 1340 -7
EAPM
28.4
Favorite unit
Warrior Priest
6 fielded
Largest army
12
First expansion
—
Age path
PatecatlClassical · Research start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army · 24

Units

Toxotes12
Hoplite10
Achilles1
Ajax1
Buildings 6 types
House6
Granary3
Military Academy2
Archery Range1
Storehouse1
Temple1
God powers None invoked

No god powers recorded.

dumar100

Army · 12

Units

Warrior Priest6
Tequihua Archer3
Ocelotl Warrior2
Coyote Warrior1
Buildings 5 types
Calpulli5
House4
Nobles Hut1
Temple1
War Hut1
God powers 2 invoked
Agave Bloom1
Tailwind1