Replay-derived match flow, timings, and composition.

Advanced match analysis

HardxGodx vs THLMNK

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
3626
Duration
17:49
Patch
19.17020
Played
· 20 hours ago
Tundra map preview
MapTundra
Winner
HardxGodx Poseidon · Elo 1928 +19
17:49 Match length
Defeated
THLMNK Odin · Elo 1945 -19
47.6% win probability Pre-match · THLMNK favored · Upset win probability 52.4%
Key momentsIn match order
First pressure
1:36 THLMNK Hersir trained
Fastest Classical
3:50* THLMNK Freyja · estimated
Armory timing
6:47 THLMNK Armory
Market timing
8:46 THLMNK Market
Fastest Heroic
16:14* HardxGodx Dionysus · estimated

HardxGodx

Poseidon · Blue
Win 1928 +19
EAPM
77.1
Favorite unit
Hippeus
66 fielded
Largest army
98
First expansion
—
Age path
HermesClassical · Research start 3:28
DionysusHeroic · Est. start 14:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling25 wall build events
Market economy200 total resource volume
Large army production98 military units
No post-game awards

THLMNK

Odin · Red
Loss 1945 -19
EAPM
55.9
Favorite unit
Raiding Cavalry
101 fielded
Largest army
122
First expansion
—
Age path
FreyjaClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling21 wall build events
Market economy400 total resource volume
Large army production122 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

HardxGodx

Bought

No buys

Sold

Food200
Total player market volume200

THLMNK

Bought

Food100
Wood100

Sold

Wood200
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

HardxGodx

Army · 98

Units

Hippeus66
Prodromos21
Centaur8
Theseus2
Atalanta1
Buildings 9 types
Wall25
House17
Farm7
Granary7
Storehouse6
Stable5
Armory1
Market1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

THLMNK

Army · 122

Units

Raiding Cavalry101
Godi13
Hersir6
Valkyrie2
Buildings 7 types
Wall21
House16
Great Hall5
Ox Cart Building5
Armory1
Market1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1