Advanced match analysis
epice404 vs ggagnelegault
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 7378
- Duration
- 23:28
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
epice404
Zeus · Elo 1005 -9
23:28
Match length
Winner
ggagnelegault
Poseidon · Elo 1195 +9
25.1% win probability
Pre-match · ggagnelegault favored
win probability 74.9%
Key momentsIn match order
epice404
Zeus · Blue- EAPM
- 49.7
- Favorite unit
- Hoplite 43 fielded
- Largest army
- 114
- First expansion
- 14:53
Age path
AthenaClassical · Research start 3:34
ApolloHeroic · Est. start 7:46
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy2,600 total resource volume
Large army production114 military units
No post-game awards
ggagnelegault
Poseidon · Red- EAPM
- 55.0
- Favorite unit
- Hippeus 47 fielded
- Largest army
- 96
- First expansion
- 6:37
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 15:07
HephaestusMythic · Research start 19:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production96 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,600 total volume›
epice404
Bought
Sold
Total player market volume2,600
ggagnelegault
Bought
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.