Replay-derived match flow, timings, and composition.

Advanced match analysis

epice404 vs ggagnelegault

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
7378
Duration
23:28
Patch
19.17020
Played
· 20 hours ago
Giza map preview
MapGiza
Defeated
epice404 Zeus · Elo 1005 -9
23:28 Match length
Winner
ggagnelegault Poseidon · Elo 1195 +9
25.1% win probability Pre-match · ggagnelegault favored win probability 74.9%
Key momentsIn match order
Fastest Classical
3:48* ggagnelegault Hermes · estimated
First pressure
4:30 ggagnelegault Stable
Armory timing
6:16 epice404 Armory
First extra TC
6:37 ggagnelegault Town Center
Fastest Heroic
9:01* epice404 Apollo · estimated
Market timing
11:09 epice404 Market
Fortress timing
16:20 ggagnelegault Fortress
Fastest Mythic
21:24* ggagnelegault Hephaestus · estimated

epice404

Zeus · Blue
Loss 1005 -9
EAPM
49.7
Favorite unit
Hoplite
43 fielded
Largest army
114
First expansion
14:53
Age path
AthenaClassical · Research start 3:34
ApolloHeroic · Est. start 7:46
HeraMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling23 wall build events
Market economy2,600 total resource volume
Large army production114 military units
No post-game awards

ggagnelegault

Poseidon · Red
Win 1195 +9
EAPM
55.0
Favorite unit
Hippeus
47 fielded
Largest army
96
First expansion
6:37
Age path
HermesClassical · Est. start 2:48
DionysusHeroic · Est. start 15:07
HephaestusMythic · Research start 19:24
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy1,000 total resource volume
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,600 total volume

epice404

Bought

Food500

Sold

Food1,000
Wood1,100
Total player market volume2,600

ggagnelegault

Bought

Food500

Sold

Wood500
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

epice404

Army · 114

Units

Hoplite43
Toxotes27
Prodromos25
Hippeus6
Peltast6
Jason3
Heracles2
Hypaspist1
Odysseus1
Buildings 13 types
Farm31
Wall23
House14
Storehouse13
Military Academy10
Archery Range6
Stable5
Granary4
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

ggagnelegault

Army · 96

Units

Hippeus47
Centaur18
Hoplite8
Hypaspist5
Prodromos5
Atalanta3
Petrobolos3
Theseus3
Hetairos2
Hippolyta1
Polyphemus1
Buildings 11 types
Farm33
House20
Storehouse7
Granary5
Military Academy4
Stable4
Armory3
Fortress2
Town Center2
Market1
Temple1
God powers 3 invoked
Cease Fire1
Lure1
Plenty Vault1