Replay-derived match flow, timings, and composition.

Advanced match analysis

BeAcH_PaRtY vs paralonis

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
17024
Duration
18:42
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Winner
BeAcH_PaRtY Thor · Elo 1946 +3
18:42 Match length
Defeated
paralonis Amaterasu · Elo 1532 -3
91.6% win probability Pre-match · BeAcH_PaRtY favored win probability 8.4%
Key momentsIn match order
Armory timing
0:09 BeAcH_PaRtY Dwarven Armory
First pressure
3:47 BeAcH_PaRtY Hersir trained
Fastest Classical
3:48* paralonis Minakatatomi · estimated
First extra TC
9:34 paralonis Town Center
Market timing
10:42 BeAcH_PaRtY Market
Fastest Heroic
12:06* BeAcH_PaRtY Bragi · estimated
Fortress timing
15:09 BeAcH_PaRtY Hill Fort

BeAcH_PaRtY

Thor · Blue
Win 1946 +3
EAPM
74.4
Favorite unit
Berserk
121 fielded
Largest army
229
First expansion
14:12
Age path
ForsetiClassical · Est. start 4:04
BragiHeroic · Est. start 10:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling39 wall build events
Market economy800 total resource volume
Large army production229 military units
No post-game awards

paralonis

Amaterasu · Red
Loss 1532 -3
EAPM
51.9
Favorite unit
Samurai
37 fielded
Largest army
71
First expansion
9:34
Age path
MinakatatomiClassical · Est. start 2:48
RaijinHeroic · Est. start 13:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

BeAcH_PaRtY

Bought

No buys

Sold

Food300
Wood500
Total player market volume800

paralonis

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

BeAcH_PaRtY

Army · 229

Units

Berserk121
Throwing Axeman76
Godi12
Hersir10
Portable Ram7
Battle Boar3
Buildings 10 types
Wall39
House17
Longhouse10
Ox Cart Building6
Great Hall4
Dwarven Armory1
Hill Fort1
Market1
Temple1
Town Center1
God powers 2 invoked
Dwarven Mine1
Healing Spring1

paralonis

Army · 71

Units

Samurai37
Yumi Archer17
Bushi5
Naginata Rider5
Onna Musha4
Wanyudo3
Buildings 13 types
House19
Wall15
Watermill9
Farm8
Dojo3
Guardhouse3
Mining Camp Japanese3
Castle2
Shrine Japanese2
Armory1
Stable Japanese1
Temple1
Town Center1
God powers 4 invoked
Solar Shield2
Shrine Of The Hunt1
Thunder Burst1