Advanced match analysis
BeAcH_PaRtY vs paralonis
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 17024
- Duration
- 18:42
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
BeAcH_PaRtY
Thor · Elo 1946 +3
18:42
Match length
Defeated
paralonis
Amaterasu · Elo 1532 -3
91.6% win probability
Pre-match · BeAcH_PaRtY favored
win probability 8.4%
Key momentsIn match order
BeAcH_PaRtY
Thor · Blue- EAPM
- 74.4
- Favorite unit
- Berserk 121 fielded
- Largest army
- 229
- First expansion
- 14:12
Age path
ForsetiClassical · Est. start 4:04
BragiHeroic · Est. start 10:51
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling39 wall build events
Market economy800 total resource volume
Large army production229 military units
No post-game awards
paralonis
Amaterasu · Red- EAPM
- 51.9
- Favorite unit
- Samurai 37 fielded
- Largest army
- 71
- First expansion
- 9:34
Age path
MinakatatomiClassical · Est. start 2:48
RaijinHeroic · Est. start 13:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling15 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
BeAcH_PaRtY
Bought
No buys
Sold
Total player market volume800
paralonis
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.