Replay-derived match flow, timings, and composition.

Advanced match analysis

Don't panic vs XxTitanxX83

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
24083
Duration
22:06
Patch
19.17020
Played
· 20 hours ago
Anatolia map preview
MapAnatolia
Winner
Don't panic Hades · Elo 1168 +21
22:06 Match length
Defeated
XxTitanxX83 Freyr · Elo 1240 -21
39.8% win probability Pre-match · XxTitanxX83 favored · Upset win probability 60.2%
Key momentsIn match order
First pressure
4:53 XxTitanxX83 Hersir trained
Fastest Classical
5:51* Don't panic Ares · estimated
Armory timing
10:24 Don't panic Armory
Fastest Heroic
13:09* Don't panic Aphrodite · estimated
First extra TC
15:32 Don't panic Town Center
Market timing
17:09 Don't panic Market
Fortress timing
21:54 Don't panic Fortress

Don't panic

Hades · Blue
Win 1168 +21
EAPM
47.1
Favorite unit
Hypaspist
39 fielded
Largest army
146
First expansion
15:32
Age path
AresClassical · Est. start 4:51
AphroditeHeroic · Est. start 11:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment6 dock build events
Large army production146 military units
No post-game awards

XxTitanxX83

Freyr · Red
Loss 1240 -21
EAPM
50.8
Favorite unit
Hersir
51 fielded
Largest army
142
First expansion
20:53
Age path
UllrClassical · Est. start 5:39
AegirHeroic · Research start 13:46
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling37 wall build events
Water commitment9 dock build events
Market economy7,500 total resource volume
Large army production142 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 7,500 total volume

Don't panic

Bought

No buys

Sold

No sells

Total player market volume0

XxTitanxX83

Bought

Wood500

Sold

Food4,000
Wood3,000
Total player market volume7,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Don't panic

Army · 146

Units

Hypaspist39
Toxotes24
Hoplite21
Pentekonter16
Cyclops13
Peltast11
Juggernaut9
Nemean Lion4
Achilles3
Ajax3
Trireme2
Chiron1
Buildings 11 types
House17
Storehouse13
Granary8
Dock6
Town Center3
Archery Range2
Military Academy2
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Curse1
Pestilence1

XxTitanxX83

Army · 142

Units

Hersir51
Throwing Axeman24
Raiding Cavalry19
Dreki15
Longboat13
Dragon Ship6
Hirdman6
Huskarl4
Berserk2
Draugr2
Buildings 10 types
Wall37
House18
Dock9
Longhouse8
Great Hall5
Ox Cart Building5
Market2
Temple2
Armory1
Town Center1
God powers 7 invoked
Asgardian Bastion4
Tempest2
Gullinbursti1