Replay-derived match flow, timings, and composition.

Advanced match analysis

riye7raningolk vs dani.cronos

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
14554
Duration
9:31
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
riye7raningolk Susanoo · Elo 1635 -18
9:31 Match length
Winner
dani.cronos Amaterasu · Elo 1624 +18
51.6% win probability Pre-match · riye7raningolk favored · Upset win probability 48.4%
Key momentsIn match order
Fastest Classical
4:40* dani.cronos Minakatatomi · estimated
Armory timing
4:50 dani.cronos Armory
First pressure
5:00 riye7raningolk Bushi produced
Fastest Heroic
8:13* dani.cronos Hachiman · estimated

riye7raningolk

Susanoo · Blue
Loss 1635 -18
EAPM
52.2
Favorite unit
Yumi Archer
75 fielded
Largest army
103
First expansion
—
Age path
MinakatatomiClassical · Research start 3:49
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production103 military units
No post-game awards

dani.cronos

Amaterasu · Red
Win 1624 +18
EAPM
42.6
Favorite unit
Naginata Rider
7 fielded
Largest army
20
First expansion
—
Age path
MinakatatomiClassical · Research start 3:40
HachimanHeroic · Research start 6:58
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

riye7raningolk

Army · 103

Units

Yumi Archer75
Bushi18
Yari Spearman5
Samurai4
Onna Musha1
Buildings 7 types
House10
Shrine Japanese4
Guardhouse2
Watermill2
Dojo1
Mining Camp Japanese1
Temple1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1

dani.cronos

Army · 20

Units

Naginata Rider7
Samurai5
Kitsune3
Wanyudo3
Daimyo1
Shinobi1
Buildings 9 types
House7
Shrine Japanese5
Watermill3
Stable Japanese2
Wall2
Armory1
Dojo1
Mining Camp Japanese1
Temple1
God powers 3 invoked
Shogun1
Shrine Of The Hunt1
Solar Shield1