Replay-derived match flow, timings, and composition.

Advanced match analysis

Jarl Drago vs Simbaka

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
20312
Duration
15:25
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Defeated
Jarl Drago Thor · Elo 1163 -16
15:25 Match length
Winner
Simbaka Freyr · Elo 1186 +16
46.7% win probability Pre-match · Simbaka favored win probability 53.3%
Key momentsIn match order
First pressure
3:08 Jarl Drago Hersir trained
Armory timing
3:25 Jarl Drago Dwarven Armory
Fastest Classical
4:44* Jarl Drago Forseti · estimated
First extra TC
6:24 Simbaka Town Center
Fastest Heroic
11:16* Jarl Drago Bragi · estimated

Jarl Drago

Thor · Blue
Loss 1163 -16
EAPM
25.6
Favorite unit
Throwing Axeman
25 fielded
Largest army
64
First expansion
—
Age path
ForsetiClassical · Est. start 3:44
BragiHeroic · Est. start 10:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Simbaka

Freyr · Red
Win 1186 +16
EAPM
45.9
Favorite unit
Throwing Axeman
39 fielded
Largest army
112
First expansion
6:24
Age path
UllrClassical · Est. start 3:49
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production112 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Jarl Drago

Army · 64

Units

Throwing Axeman25
Raiding Cavalry20
Berserk15
Hersir2
Troll2
Buildings 7 types
House12
Wall4
Great Hall2
Longhouse2
Ox Cart Building2
Dwarven Armory1
Temple1
God powers 1 invoked
Healing Spring1

Simbaka

Army · 112

Units

Throwing Axeman39
Hirdman24
Hersir22
Draugr14
Berserk10
Raiding Cavalry3
Buildings 9 types
Wall18
House14
Farm10
Longhouse6
Ox Cart Building6
Great Hall5
Town Center2
Armory1
Temple1
God powers 2 invoked
Asgardian Bastion1
Gullinbursti1