Replay-derived match flow, timings, and composition.

Advanced match analysis

_DesivE_ vs dumar100

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
21638
Duration
22:10
Patch
19.17020
Played
· 19 hours ago
Yellow River map preview
MapYellow River
Winner
_DesivE_ Oranos · Elo 2026 +1
22:10 Match length
Defeated
dumar100 Quetzalcoatl · Elo 1347 -1
98.0% win probability Pre-match · _DesivE_ favored win probability 2.0%
Key momentsIn match order
Fastest Classical
3:52* _DesivE_ Oceanus · estimated
First pressure
3:54 _DesivE_ Counter Barracks
Armory timing
8:01 _DesivE_ Armory
Fastest Heroic
10:46* _DesivE_ Hyperion · estimated
First extra TC
12:05 _DesivE_ Town Center
Fortress timing
14:31 _DesivE_ Palace
Market timing
18:40 _DesivE_ Market
Fastest Mythic
20:01* _DesivE_ Hekate · estimated

_DesivE_

Oranos · Blue
Win 2026 +1
EAPM
59.4
Favorite unit
Contarius
26 fielded
Largest army
73
First expansion
12:05
Age path
OceanusClassical · Est. start 2:52
HyperionHeroic · Est. start 9:31
HekateMythic · Est. start 18:01
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling22 wall build events
Market economy1,200 total resource volume
No post-game awards

dumar100

Quetzalcoatl · Red
Loss 1347 -1
EAPM
38.5
Favorite unit
Eagle Warrior
40 fielded
Largest army
94
First expansion
13:17
Age path
PatecatlClassical · Est. start 4:20
CoyolxauhquiHeroic · Est. start 9:55
XolotlMythic · Timing unavailable
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling18 wall build events
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

_DesivE_

Bought

No buys

Sold

Food1,100
Wood100
Total player market volume1,200

dumar100

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

_DesivE_

Army · 73

Units

Contarius26
Arcus15
Destroyer11
Turma6
Murmillo5
Lampades3
Satyr3
Oracle2
Oracle Hero2
Buildings 12 types
Wall22
Farm11
Military Barracks10
Manor8
Sky Passage4
Palace3
Town Center3
Market2
Temple2
Armory1
Counter Barracks1
Economic Guild1
God powers 5 invoked
Carnivora2
Shockwave2
Chaos1

dumar100

Army · 94

Units

Eagle Warrior40
Otontin11
Ocelotl Warrior10
Shorn One10
Warrior Priest9
Coyote Warrior6
Tequihua Archer4
Tlamanih Spearman4
Buildings 9 types
Wall18
House16
Calpulli10
Nobles Hut8
Great Temple3
Town Center2
Armory1
Temple1
War Hut1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1