Replay-derived match flow, timings, and composition.

Advanced match analysis

finska27 vs epice404

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
28717
Duration
23:03
Patch
19.17020
Played
· 19 hours ago
Savannah map preview
MapSavannah
Defeated
finska27 Amaterasu · Elo 870 -11
23:03 Match length
Winner
epice404 Zeus · Elo 998 +11
32.4% win probability Pre-match · epice404 favored win probability 67.6%
Key momentsIn match order
Fastest Classical
4:21* finska27 Ame No Uzume · estimated
First pressure
5:51 epice404 Military Academy
Armory timing
7:15 epice404 Armory
First extra TC
9:23 finska27 Town Center
Market timing
12:31 epice404 Market
Fastest Heroic
12:39* epice404 Apollo · estimated
Fortress timing
16:47 epice404 Fortress
Fastest Mythic
20:51* epice404 Hera · estimated

finska27

Amaterasu · Cyan
Loss 870 -11
EAPM
24.0
Favorite unit
Samurai
28 fielded
Largest army
63
First expansion
9:23
Age path
Ame No UzumeClassical · Research start 3:21
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
No post-game awards

epice404

Zeus · Red
Win 998 +11
EAPM
47.5
Favorite unit
Toxotes
34 fielded
Largest army
98
First expansion
—
Age path
HermesClassical · Research start 3:37
ApolloHeroic · Est. start 11:24
HeraMythic · Research start 18:51
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Market economy1,200 total resource volume
Large army production98 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

finska27

Bought

No buys

Sold

No sells

Total player market volume0

epice404

Bought

Food300

Sold

Wood900
Total player market volume1,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

finska27

Army · 63

Units

Samurai28
Naginata Rider26
Onna Musha7
Kamaitachi2
Buildings 12 types
Farm56
House20
Wall20
Dojo8
Shrine Japanese8
Stable Japanese7
Watermill7
Mining Camp Japanese5
Town Center3
Armory2
Sentry Tower1
Temple1
God powers 2 invoked
Goshinboku1
Solar Shield1

epice404

Army · 98

Units

Toxotes34
Hypaspist20
Hoplite15
Hippeus7
Centaur4
Peltast3
Heracles2
Jason2
Manticore2
Medusa2
Petrobolos2
Prodromos2
Bellerophon1
Helepolis1
Odysseus1
Buildings 12 types
House16
Wall13
Granary9
Farm8
Storehouse8
Archery Range3
Military Academy3
Stable2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Bolt1
Lightning Storm1
Underworld Passage1