Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
1954
Duration
13:05
Patch
19.17020
Played
· 19 hours ago
Tundra map preview
MapTundra
Defeated
zodiac_ Zeus · Elo 1495 -14
13:05 Match length
Winner
Zerrer Poseidon · Elo 1567 +14
39.8% win probability Pre-match · Zerrer favored win probability 60.2%
Key momentsIn match order
Fastest Classical
3:32* Zerrer Hermes · estimated
First pressure
3:34 Zerrer Stable
Armory timing
7:41 zodiac_ Armory
Fastest Heroic
10:00* Zerrer Dionysus · estimated
Fortress timing
12:22 Zerrer Fortress

zodiac_

Zeus · Blue
Loss 1495 -14
EAPM
69.5
Favorite unit
Hippeus
14 fielded
Largest army
34
First expansion
—
Age path
HermesClassical · Research start 2:49
DionysusHeroic · Research start 11:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Zerrer

Poseidon · Red
Win 1567 +14
EAPM
58.4
Favorite unit
Prodromos
36 fielded
Largest army
53
First expansion
—
Age path
HermesClassical · Research start 2:32
DionysusHeroic · Research start 8:45
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army · 34

Units

Hippeus14
Centaur12
Prodromos5
Heracles1
Jason1
Odysseus1
Buildings 7 types
House18
Granary6
Storehouse5
Stable2
Armory1
Fortress1
Temple1
God powers 2 invoked
Bolt1
Cease Fire1

Zerrer

Army · 53

Units

Prodromos36
Hippeus13
Atalanta2
Centaur1
Theseus1
Buildings 9 types
House16
Granary4
Wall4
Stable3
Storehouse3
Military Academy2
Armory1
Fortress1
Temple1
God powers 2 invoked
Cease Fire1
Lure1