Replay-derived match flow, timings, and composition.

Advanced match analysis

Bavarian_AOM vs AΣCE

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
27066
Duration
12:12
Patch
19.17020
Played
· 19 hours ago
Marsh map preview
MapMarsh
Winner
Bavarian_AOM Tezcatlipoca · Elo 1320 +14
12:12 Match length
Defeated
AΣCE Susanoo · Elo 1246 -14
60.5% win probability Pre-match · Bavarian_AOM favored win probability 39.5%
Key momentsIn match order
First pressure
4:01 Bavarian_AOM Warrior Priest trained
Fastest Classical
5:10* AΣCE Minakatatomi · estimated
Armory timing
7:11 Bavarian_AOM Armory
First extra TC
7:54 AΣCE Town Center
Fastest Heroic
9:56* Bavarian_AOM Coyolxauhqui · estimated

Bavarian_AOM

Tezcatlipoca · Blue
Win 1320 +14
EAPM
22.2
Favorite unit
Warrior Priest
5 fielded
Largest army
13
First expansion
9:20
Age path
MalinalxochitlClassical · Est. start 4:36
CoyolxauhquiHeroic · Est. start 8:41
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

AΣCE

Susanoo · Red
Loss 1246 -14
EAPM
43.2
Favorite unit
Yumi Archer
16 fielded
Largest army
52
First expansion
7:54
Age path
MinakatatomiClassical · Est. start 4:10
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling10 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Bavarian_AOM

Army · 13

Units

Warrior Priest5
Jaguar Rider3
Tzitzimitl3
Otontin2
Buildings 8 types
Calpulli6
House6
Wall2
Armory1
Great Temple1
Sentry Tower1
Temple1
Town Center1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Starfall1

AΣCE

Army · 52

Units

Yumi Archer16
Naginata Rider11
Kitsune8
Bushi7
Samurai4
Wanyudo4
Onna Musha2
Buildings 10 types
House11
Wall10
Watermill8
Shrine Japanese6
Mining Camp Japanese3
Dojo2
Guardhouse2
Stable Japanese2
Temple1
Town Center1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1