Advanced match analysis
Tio Grim + Iuridomal + Galaro vs WaZa + GaserPrime + notcool
- Queue
- Ranked 3v3 Supremacy
- Map
- Alfheim
- Map Seed
- 15029
- Duration
- 22:30
- Patch
- 19.17020
- Played
- · 19 hours ago
Defeat
Team Elo 935
Tio Grim
Tezcatlipoca · Elo 835 -9
Iuridomal
Nuwa · Elo 1371 -30
Galaro
Hades · Elo 600 -3
22:30
Match length
Victory
Team Elo 1010
WaZa
Huitzilopochtli · Elo 1046 +12
GaserPrime
Demeter · Elo 1037 +13
notcool
Hades · Elo 947 +17
39.4% win probability
Pre-match · WaZa + GaserPrime + notcool favored
win probability 60.6%
Key momentsIn match order
Tio Grim
Tezcatlipoca · Blue · Team 1- EAPM
- 17.4
- Favorite unit
- Ocelotl Warrior 57 fielded
- Largest army
- 143
- First expansion
- 17:18
Age path
HuehuecoyotlClassical · Est. start 3:20
ItzpapalotlHeroic · Est. start 16:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production143 military units
No post-game awards
WaZa
Huitzilopochtli · Red · Team 2- EAPM
- 35.1
- Favorite unit
- Ocelotl Warrior 167 fielded
- Largest army
- 176
- First expansion
- —
Age path
PatecatlClassical · Est. start 3:28
ItzpapalotlHeroic · Est. start 9:24
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Market economy600 total resource volume
Large army production176 military units
No post-game awards
Iuridomal
Nuwa · Yellow · Team 1- EAPM
- 44.4
- Favorite unit
- Pioneer 48 fielded
- Largest army
- 142
- First expansion
- 4:02
Age path
HoutuClassical · Research start 2:40
GoumangHeroic · Est. start 11:03
GonggongMythic · Research start 14:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy11,400 total resource volume
Large army production142 military units
No post-game awards
GaserPrime
Demeter · Green · Team 2- EAPM
- 35.8
- Favorite unit
- Hoplite 247 fielded
- Largest army
- 256
- First expansion
- 5:13
Age path
PanClassical · Est. start 2:42
AphroditeHeroic · Est. start 10:46
PersephoneMythic · Est. start 17:13
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy1,600 total resource volume
Large army production256 military units
No post-game awards
Galaro
Hades · Cyan · Team 1- EAPM
- 14.3
- Favorite unit
- Peltast 22 fielded
- Largest army
- 71
- First expansion
- 6:44
Age path
AthenaClassical · Research start 3:38
ApolloHeroic · Research start 16:48
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
notcool
Hades · Pink · Team 2- EAPM
- 40.6
- Favorite unit
- Toxotes 170 fielded
- Largest army
- 173
- First expansion
- —
Age path
AresClassical · Research start 3:05
ApolloHeroic · Research start 17:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production173 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 13,600 total volume›
Tio Grim
Bought
No buys
Sold
No sells
Total player market volume0
WaZa
Bought
Sold
Total player market volume600
Iuridomal
Bought
Sold
Total player market volume11,400
GaserPrime
Bought
Sold
No sells
Total player market volume1,600
Galaro
Bought
No buys
Sold
No sells
Total player market volume0
notcool
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.