Replay-derived match flow, timings, and composition.

Advanced match analysis

Tio Grim + Iuridomal + Galaro vs WaZa + GaserPrime + notcool

Queue
Ranked 3v3 Supremacy
Map
Alfheim
Map Seed
15029
Duration
22:30
Patch
19.17020
Played
· 19 hours ago
Alfheim map preview
MapAlfheim
Defeat Team Elo 935
Tio Grim Tezcatlipoca · Elo 835 -9
Iuridomal Nuwa · Elo 1371 -30
Galaro Hades · Elo 600 -3
22:30 Match length
Victory Team Elo 1010
WaZa Huitzilopochtli · Elo 1046 +12
GaserPrime Demeter · Elo 1037 +13
notcool Hades · Elo 947 +17
39.4% win probability Pre-match · WaZa + GaserPrime + notcool favored win probability 60.6%
Key momentsIn match order
Fastest Classical
3:40* Iuridomal Houtu · estimated
First extra TC
4:02 Iuridomal Town Center
First pressure
4:14 notcool Archery Range
Market timing
7:54 WaZa Market
Armory timing
8:03 notcool Armory
Fastest Heroic
10:39* WaZa Itzpapalotl · estimated
Fortress timing
16:13 GaserPrime Fortress
Fastest Mythic
16:38* Iuridomal Gonggong · estimated

Tio Grim

Tezcatlipoca · Blue · Team 1
Loss 835 -9
EAPM
17.4
Favorite unit
Ocelotl Warrior
57 fielded
Largest army
143
First expansion
17:18
Age path
HuehuecoyotlClassical · Est. start 3:20
ItzpapalotlHeroic · Est. start 16:27
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production143 military units
No post-game awards

WaZa

Huitzilopochtli · Red · Team 2
Win 1046 +12
EAPM
35.1
Favorite unit
Ocelotl Warrior
167 fielded
Largest army
176
First expansion
—
Age path
PatecatlClassical · Est. start 3:28
ItzpapalotlHeroic · Est. start 9:24
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling6 wall build events
Market economy600 total resource volume
Large army production176 military units
No post-game awards

Iuridomal

Nuwa · Yellow · Team 1
Loss 1371 -30
EAPM
44.4
Favorite unit
Pioneer
48 fielded
Largest army
142
First expansion
4:02
Age path
HoutuClassical · Research start 2:40
GoumangHeroic · Est. start 11:03
GonggongMythic · Research start 14:38
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy11,400 total resource volume
Large army production142 military units
No post-game awards

GaserPrime

Demeter · Green · Team 2
Win 1037 +13
EAPM
35.8
Favorite unit
Hoplite
247 fielded
Largest army
256
First expansion
5:13
Age path
PanClassical · Est. start 2:42
AphroditeHeroic · Est. start 10:46
PersephoneMythic · Est. start 17:13
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy1,600 total resource volume
Large army production256 military units
No post-game awards

Galaro

Hades · Cyan · Team 1
Loss 600 -3
EAPM
14.3
Favorite unit
Peltast
22 fielded
Largest army
71
First expansion
6:44
Age path
AthenaClassical · Research start 3:38
ApolloHeroic · Research start 16:48
MythicNot reached
Opening read
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

notcool

Hades · Pink · Team 2
Win 947 +17
EAPM
40.6
Favorite unit
Toxotes
170 fielded
Largest army
173
First expansion
—
Age path
AresClassical · Research start 3:05
ApolloHeroic · Research start 17:15
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production173 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 13,600 total volume

Tio Grim

Bought

No buys

Sold

No sells

Total player market volume0

WaZa

Bought

Food100

Sold

Food500
Total player market volume600

Iuridomal

Bought

Food3,400

Sold

Food500
Wood7,500
Total player market volume11,400

GaserPrime

Bought

Wood1,600

Sold

No sells

Total player market volume1,600

Galaro

Bought

No buys

Sold

No sells

Total player market volume0

notcool

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Tio Grim

Army · 143

Units

Ocelotl Warrior57
Coyote Warrior33
Eagle Warrior30
Warrior Priest19
Tequihua Archer4
Buildings 9 types
House18
Farm16
Calpulli7
Nobles Hut6
Sentry Tower2
War Hut2
Armory1
Temple1
Town Center1
God powers 4 invoked
Obsidian Mirror2
Lullaby1
Purge1

WaZa

Army · 176

Units

Ocelotl Warrior167
Warrior Priest8
Quinametzin1
Buildings 10 types
Farm24
House23
Nobles Hut10
Calpulli8
Wall6
Armory2
Market2
Temple2
Great Temple1
War Hut1
God powers 4 invoked
Agave Bloom1
Blood Pact1
Purge1
Volcano1

Iuridomal

Army · 142

Units

Pioneer48
White Horse Cavalry27
Tiger Cavalry18
Jiang Zi Ya15
Fire Archer8
Sage7
Dao Swordsman6
Ge Halberdier6
Qing Long3
Li Jing2
Wuzu Javelineer2
Buildings 12 types
Farm31
House19
Silo11
Baolei4
Imperial Academy4
Military Camp3
Town Center3
Armory2
Market2
Temple2
Machine Workshop1
Sentry Tower1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

GaserPrime

Army · 256

Units

Hoplite247
Iolaus4
Icarus2
Orpheus2
Midas1
Buildings 10 types
Farm33
House21
Military Academy9
Storehouse8
Town Center4
Market3
Granary2
Temple2
Armory1
Fortress1
God powers 1 invoked
Curse1

Galaro

Army · 71

Units

Peltast22
Prodromos18
Hippeus15
Minotaur8
Toxotes5
Manticore3
Buildings 9 types
Farm30
House13
Storehouse11
Granary5
Archery Range1
Armory1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

notcool

Army · 173

Units

Toxotes170
Ajax2
Achilles1
Buildings 7 types
House24
Archery Range9
Storehouse3
Granary2
Temple2
Armory1
Market1
God powers 4 invoked
Pestilence2
Sentinel1
Underworld Passage1