Replay-derived match flow, timings, and composition.

Advanced match analysis

Mathis#2683 vs doc

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
29368
Duration
17:44
Patch
19.17020
Played
· 19 hours ago
Tundra map preview
MapTundra
Defeated
Mathis#2683 Kronos · Elo 1124 -18
17:44 Match length
Winner
doc Oranos · Elo 1112 +18
51.7% win probability Pre-match · Mathis#2683 favored · Upset win probability 48.3%
Key momentsIn match order
First pressure
3:32 Mathis#2683 Counter Barracks
Fastest Classical
3:50* doc Prometheus · estimated
Armory timing
10:32 Mathis#2683 Armory
Fastest Heroic
13:17* Mathis#2683 Rheia · estimated
First extra TC
14:42 Mathis#2683 Town Center
Fortress timing
14:58 doc Palace

Mathis#2683

Kronos · Blue
Loss 1124 -18
EAPM
30.6
Favorite unit
Murmillo
36 fielded
Largest army
94
First expansion
14:42
Age path
PrometheusClassical · Est. start 3:02
RheiaHeroic · Est. start 12:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling30 wall build events
Large army production94 military units
No post-game awards

doc

Oranos · Red
Win 1112 +18
EAPM
41.0
Favorite unit
Murmillo
38 fielded
Largest army
94
First expansion
17:07
Age path
PrometheusClassical · Research start 2:50
HyperionHeroic · Est. start 12:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production94 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Mathis#2683

Army · 94

Units

Murmillo36
Cheiroballista16
Turma16
Contarius13
Arcus6
Oracle4
Promethean3
Buildings 9 types
Wall30
Manor7
Military Barracks5
Counter Barracks3
Temple2
Armory1
Economic Guild1
Palace1
Town Center1
God powers 11 invoked
Valor10
Traitor1

doc

Army · 94

Units

Murmillo38
Turma23
Promethean12
Destroyer6
Contarius5
Oracle4
Arcus2
Katapeltes2
Satyr2
Buildings 10 types
Manor8
Military Barracks7
Wall4
Counter Barracks3
Sky Passage3
Temple2
Armory1
Economic Guild1
Palace1
Town Center1
God powers 9 invoked
Valor6
Shockwave2
Chaos1