Replay-derived match flow, timings, and composition.

Advanced match analysis

alexpap97 vs salihtnrkl8

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
8963
Duration
24:44
Patch
19.17020
Played
· 20 hours ago
Tundra map preview
MapTundra
Winner
alexpap97 Susanoo · Elo 938 +14
24:44 Match length
Defeated
salihtnrkl8 Isis · Elo 875 -14
59.0% win probability Pre-match · alexpap97 favored win probability 41.0%
Key momentsIn match order
Fastest Classical
4:26* alexpap97 Minakatatomi · estimated
Armory timing
5:24 salihtnrkl8 Armory
First pressure
7:12 salihtnrkl8 Barracks
First extra TC
10:12 salihtnrkl8 Town Center
Fastest Heroic
13:31* alexpap97 Fujin · estimated
Market timing
16:26 salihtnrkl8 Market
Fortress timing
17:23 salihtnrkl8 Migdol Stronghold
Fastest Mythic
20:36* salihtnrkl8 Osiris · estimated

alexpap97

Susanoo · Blue
Win 938 +14
EAPM
29.6
Favorite unit
Yari Spearman
40 fielded
Largest army
141
First expansion
14:07
Age path
MinakatatomiClassical · Est. start 3:26
FujinHeroic · Est. start 12:16
TakemikazuchiMythic · Est. start 22:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Large army production141 military units
No post-game awards

salihtnrkl8

Isis · Red
Loss 875 -14
EAPM
34.4
Favorite unit
Camel Rider
41 fielded
Largest army
118
First expansion
10:12
Age path
BastClassical · Research start 3:48
NephthysHeroic · Research start 15:56
OsirisMythic · Research start 18:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production118 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexpap97

Army · 141

Units

Yari Spearman40
Samurai31
Onna Musha19
Yumi Archer17
Wanyudo11
Shinobi9
Bushi7
Oni5
Oyumi2
Buildings 11 types
Watermill18
House16
Farm12
Shrine Japanese8
Dojo7
Guardhouse5
Mining Camp Japanese5
Castle4
Temple3
Town Center2
Armory1
God powers 6 invoked
Kusanagi3
Smiting Gust2
Shrine Of The Hunt1

salihtnrkl8

Army · 118

Units

Camel Rider41
Axeman28
Chariot Archer26
Slinger11
Scorpion Man5
Spearman4
Sphinx3
Buildings 16 types
Farm38
Obelisk18
House16
Granary6
Migdol Stronghold4
Mining Camp3
Temple3
Barracks2
Lumber Camp2
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Ancestors1
Eclipse1
Prosperity1
Son Of Osiris1