Advanced match analysis
kd4542 + Iezelkill vs Yekindit + yvesmarieaudinet
- Queue
- Ranked 2v2 Supremacy
- Map
- Megalopolis
- Map Seed
- 24409
- Duration
- 10:25
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 1066
kd4542
Kronos · Elo 1076 -12
Iezelkill
Zeus · Elo 1057 -11
10:25
Match length
Victory
Team Elo 1188
Yekindit
Isis · Elo 1303 +7
yvesmarieaudinet
Huitzilopochtli · Elo 1072 +16
33.1% win probability
Pre-match · Yekindit + yvesmarieaudinet favored
win probability 66.9%
Key momentsIn match order
kd4542
Kronos · Blue · Team 1- EAPM
- 44.6
- Favorite unit
- Murmillo 25 fielded
- Largest army
- 36
- First expansion
- 9:55
Age path
PrometheusClassical · Est. start 1:41
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards
Yekindit
Isis · Red · Team 2- EAPM
- 29.3
- Favorite unit
- Axeman 9 fielded
- Largest army
- 14
- First expansion
- 5:43
Age path
AnubisClassical · Est. start 4:02
NephthysHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Iezelkill
Zeus · Yellow · Team 1- EAPM
- 22.7
- Favorite unit
- Hoplite 13 fielded
- Largest army
- 15
- First expansion
- —
Age path
AthenaClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
yvesmarieaudinet
Huitzilopochtli · Green · Team 2- EAPM
- 20.3
- Favorite unit
- Tequihua Archer 14 fielded
- Largest army
- 23
- First expansion
- 6:08
Age path
PatecatlClassical · Est. start 4:15
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
kd4542
Army · 36Units
Buildings ›8 types
God powers ›6 invoked
Yekindit
Army · 14Units
Buildings ›13 types
God powers ›2 invoked
Iezelkill
Army · 15Units
Buildings ›6 types
God powers ›None invoked
No god powers recorded.
yvesmarieaudinet
Army · 23Units
Buildings ›6 types
God powers ›None invoked
No god powers recorded.