Replay-derived match flow, timings, and composition.

Advanced match analysis

Wally Brando vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
32172
Duration
13:13
Patch
19.17020
Played
· 20 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Wally Brando Set · Elo 1136 +10
13:13 Match length
Defeated
tanahanzo Demeter · Elo 980 -10
71.1% win probability Pre-match · Wally Brando favored win probability 28.9%
Key momentsIn match order
First pressure
4:31 tanahanzo Military Academy
Fastest Classical
4:39* tanahanzo Ares · estimated
Market timing
5:17 Wally Brando Market
Fastest Heroic
9:01* Wally Brando Sekhmet · estimated
Fortress timing
9:20 Wally Brando Migdol Stronghold
Armory timing
10:23 Wally Brando Armory

Wally Brando

Set · Blue
Win 1136 +10
EAPM
36.5
Favorite unit
Axeman
23 fielded
Largest army
49
First expansion
—
Age path
PtahClassical · Research start 4:06
SekhmetHeroic · Research start 7:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
No post-game awards

tanahanzo

Demeter · Red
Loss 980 -10
EAPM
31.4
Favorite unit
Toxotes
25 fielded
Largest army
47
First expansion
—
Age path
AresClassical · Est. start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,000 total volume

Wally Brando

Bought

Food300

Sold

No sells

Total player market volume300

tanahanzo

Bought

No buys

Sold

Wood700
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Wally Brando

Army · 49

Units

Axeman23
Camel Rider8
Slinger8
Chariot Archer4
Siege Tower3
Spearman2
Wadjet1
Buildings 13 types
House26
Obelisk10
Granary5
Barracks2
Mining Camp2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 2 invoked
Citadel1
Shifting Sands1

tanahanzo

Army · 47

Units

Toxotes25
Hoplite15
Cyclops3
Iolaus3
Orpheus1
Buildings 8 types
House8
Farm7
Granary4
Archery Range3
Storehouse3
Market1
Military Academy1
Temple1
God powers 1 invoked
Pestilence1