Replay-derived match flow, timings, and composition.

Advanced match analysis

Gecko vs Simbaka

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
29804
Duration
7:25
Patch
19.17020
Played
· 20 hours ago
Alfheim map preview
MapAlfheim
Defeated
Gecko Kronos · Elo 1047 -12
7:25 Match length
Winner
Simbaka Odin · Elo 1170 +12
33.0% win probability Pre-match · Simbaka favored win probability 67.0%
Key momentsIn match order
First pressure
2:18 Simbaka Hersir trained
Fastest Classical
3:09* Simbaka Heimdall · estimated

Gecko

Kronos · Blue
Loss 1047 -12
EAPM
21.8
Favorite unit
Murmillo
3 fielded
Largest army
10
First expansion
—
Age path
LetoClassical · Est. start 3:24
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Simbaka

Odin · Red
Win 1170 +12
EAPM
39.8
Favorite unit
Raiding Cavalry
9 fielded
Largest army
15
First expansion
—
Age path
HeimdallClassical · Est. start 2:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Gecko

Army · 10

Units

Murmillo3
Oracle3
Katapeltes2
Turma2
Buildings 5 types
Manor3
Temple2
Counter Barracks1
Economic Guild1
Military Barracks1
God powers 1 invoked
Spider Lair1

Simbaka

Army · 15

Units

Raiding Cavalry9
Hersir6
Buildings 5 types
House6
Ox Cart Building3
Great Hall2
Longhouse2
Temple1
God powers None invoked

No god powers recorded.