Advanced match analysis
fuppers vs Alfredoo
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 18429
- Duration
- 21:29
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
fuppers
Thor · Elo 1245 -15
21:29
Match length
Winner
Alfredoo
Loki · Elo 1290 +15
43.6% win probability
Pre-match · Alfredoo favored
win probability 56.4%
Key momentsIn match order
fuppers
Thor · Blue- EAPM
- 32.2
- Favorite unit
- Throwing Axeman 64 fielded
- Total score
- 22,404
- Military score
- 8,877
- Economic score
- 8,990
- Kills score
- 4,564
- Units killed
- 181
- Units lost
- 120
- Buildings razed
- 4
- Largest army
- 170
- First expansion
- 16:28
Age path
FreyjaClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production170 military units
Largest Army
Most Kills
Alfredoo
Loki · Mint- EAPM
- 70.3
- Favorite unit
- Throwing Axeman 78 fielded
- Total score
- 30,872
- Military score
- 12,749
- Economic score
- 15,124
- Kills score
- 3,023
- Units killed
- 130
- Units lost
- 179
- Buildings razed
- 6
- Largest army
- 219
- First expansion
- 8:34
Age path
HeimdallClassical · Est. start 3:17
NjordHeroic · Est. start 11:46
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,300 total resource volume
Large army production219 military units
Highest Score
Most Deaths
Most Improvements
Most Resources
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,300 total volume›
fuppers
Bought
No buys
Sold
No sells
Total player market volume0
Alfredoo
Bought
Sold
Total player market volume2,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
fuppers
Army · 170Units
Buildings ›8 types
God powers ›None invoked
No god powers recorded.