Replay-derived match flow, timings, and composition.

Advanced match analysis

fuppers vs Alfredoo

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
18429
Duration
21:29
Patch
19.17020
Played
· 20 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
fuppers Thor · Elo 1245 -15
21:29 Match length
Winner
Alfredoo Loki · Elo 1290 +15
43.6% win probability Pre-match · Alfredoo favored win probability 56.4%
Key momentsIn match order
First pressure
1:44 fuppers Hersir trained
Fastest Classical
4:17* Alfredoo Heimdall · estimated
Armory timing
4:42 fuppers Dwarven Armory
First extra TC
8:34 Alfredoo Town Center
Market timing
10:14 Alfredoo Market
Fastest Heroic
13:01* Alfredoo Njord · estimated
Fortress timing
19:52 Alfredoo Hill Fort

fuppers

Thor · Blue
Loss 1245 -15
EAPM
32.2
Favorite unit
Throwing Axeman
64 fielded
Total score
22,404
Military score
8,877
Economic score
8,990
Kills score
4,564
Units killed
181
Units lost
120
Buildings razed
4
Largest army
170
First expansion
16:28
Age path
FreyjaClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production170 military units
Largest Army Most Kills

Alfredoo

Loki · Mint
Win 1290 +15
EAPM
70.3
Favorite unit
Throwing Axeman
78 fielded
Total score
30,872
Military score
12,749
Economic score
15,124
Kills score
3,023
Units killed
130
Units lost
179
Buildings razed
6
Largest army
219
First expansion
8:34
Age path
HeimdallClassical · Est. start 3:17
NjordHeroic · Est. start 11:46
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Market economy2,300 total resource volume
Large army production219 military units
Highest Score Most Deaths Most Improvements Most Resources

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

fuppers

Bought

No buys

Sold

No sells

Total player market volume0

Alfredoo

Bought

Food200

Sold

Food100
Wood2,000
Total player market volume2,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fuppers

Army · 170

Units

Throwing Axeman64
Godi55
Raiding Cavalry35
Hersir5
Hirdman5
Valkyrie5
Berserk1
Buildings 8 types
House22
Farm12
Ox Cart Building11
Great Hall5
Longhouse3
Dwarven Armory2
Temple1
Town Center1
God powers None invoked

No god powers recorded.

Alfredoo

Army · 219

Units

Throwing Axeman78
Hirdman46
Hersir40
Raiding Cavalry25
Berserk10
Godi7
Einheri5
Portable Ram4
Jarl3
Mountain Giant1
Buildings 11 types
Farm24
House18
Longhouse18
Great Hall8
Ox Cart Building8
Wall5
Town Center3
Armory1
Hill Fort1
Market1
Temple1
God powers 5 invoked
Undermine2
Walking Woods2
Spy1