Replay-derived match flow, timings, and composition.

Advanced match analysis

¡AM vs Breeki Jack

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
15486
Duration
22:08
Patch
19.17020
Played
· 20 hours ago
Yellow River map preview
MapYellow River
Winner
¡AM Ra · Elo 1571 +16
22:08 Match length
Defeated
Breeki Jack Zeus · Elo 1543 -16
54.0% win probability Pre-match · ¡AM favored win probability 46.0%
Key momentsIn match order
Fastest Classical
4:18* Breeki Jack Athena · estimated
First pressure
5:00 ¡AM Barracks
Armory timing
5:27 ¡AM Armory
Market timing
5:28 ¡AM Market
First extra TC
6:37 ¡AM Town Center
Fastest Heroic
10:19* Breeki Jack Dionysus · estimated
Fortress timing
20:37 ¡AM Migdol Stronghold

¡AM

Ra · Blue
Win 1571 +16
EAPM
65.7
Favorite unit
Axeman
114 fielded
Largest army
162
First expansion
6:37
Age path
BastClassical · Research start 3:56
SekhmetHeroic · Research start 19:20
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Market economy1,200 total resource volume
Large army production162 military units
No post-game awards

Breeki Jack

Zeus · Red
Loss 1543 -16
EAPM
56.8
Favorite unit
Hypaspist
102 fielded
Largest army
199
First expansion
—
Age path
AthenaClassical · Est. start 3:18
DionysusHeroic · Est. start 9:04
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling10 wall build events
Large army production199 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,200 total volume

¡AM

Bought

Food200

Sold

Wood1,000
Total player market volume1,200

Breeki Jack

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

¡AM

Army · 162

Units

Axeman114
Slinger28
Spearman12
Sphinx6
Camel Rider1
Chariot Archer1
Buildings 16 types
Farm26
House17
Obelisk7
Granary6
Mining Camp6
Barracks5
Lumber Camp4
Sentry Tower3
Town Center3
Wall3
Temple2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Rain2
Citadel1
Eclipse1

Breeki Jack

Army · 199

Units

Hypaspist102
Hoplite63
Hippeus24
Jason3
Minotaur3
Heracles2
Odysseus2
Buildings 10 types
Farm20
House15
Wall10
Granary7
Military Academy6
Storehouse5
Stable2
Armory1
Fortress1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1