Replay-derived match flow, timings, and composition.

Advanced match analysis

eduzao vs Lionized

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
11397
Duration
19:58
Patch
19.17020
Played
· 20 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
eduzao Huitzilopochtli · Elo 1242 +14
19:58 Match length
Defeated
Lionized Poseidon · Elo 1165 -14
60.9% win probability Pre-match · eduzao favored win probability 39.1%
Key momentsIn match order
First pressure
3:13 eduzao Warrior Priest trained
Fastest Classical
4:00* Lionized Hermes · estimated
First extra TC
9:42 Lionized Town Center
Armory timing
11:40 eduzao Armory
Market timing
14:19 eduzao Market
Fastest Heroic
14:25* eduzao Itzpapalotl · estimated
Fortress timing
18:39 Lionized Fortress

eduzao

Huitzilopochtli · Blue
Win 1242 +14
EAPM
45.2
Favorite unit
Tequihua Archer
35 fielded
Total score
33,753
Military score
15,289
Economic score
16,884
Kills score
1,739
Units killed
74
Units lost
47
Buildings razed
1
Largest army
120
First expansion
11:19
Age path
MalinalxochitlClassical · Est. start 3:27
ItzpapalotlHeroic · Est. start 13:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy2,700 total resource volume
Large army production120 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Lionized

Poseidon · Red
Loss 1165 -14
EAPM
29.3
Favorite unit
Hippeus
39 fielded
Total score
26,002
Military score
10,278
Economic score
14,744
Kills score
997
Units killed
43
Units lost
73
Buildings razed
0
Largest army
103
First expansion
9:42
Age path
HermesClassical · Est. start 3:00
AphroditeHeroic · Research start 13:55
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling27 wall build events
Market economy500 total resource volume
Large army production103 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,200 total volume

eduzao

Bought

Food700

Sold

Wood2,000
Total player market volume2,700

Lionized

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eduzao

Army · 120

Units

Tequihua Archer35
Tlamanih Spearman26
Ocelotl Warrior25
Warrior Priest16
Eagle Warrior10
Coyote Warrior5
Obsidian Butterfly2
Quimichin Spy1
Buildings 11 types
Farm32
House24
Calpulli16
Wall16
War Hut5
Nobles Hut4
Town Center2
Armory1
Great Temple1
Market1
Temple1
God powers 3 invoked
Blood Pact1
Infestation1
Purge1

Lionized

Army · 103

Units

Hippeus39
Toxotes35
Hypaspist22
Peltast5
Theseus2
Buildings 13 types
Farm30
Wall27
House16
Storehouse4
Archery Range3
Stable3
Armory2
Market2
Military Academy2
Town Center2
Fortress1
Granary1
Temple1
God powers 4 invoked
Cease Fire2
Curse1
Lure1