Replay-derived match flow, timings, and composition.

Advanced match analysis

tKnight + 100$ vs V Angel ϟ + PΛNDORΛ

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
27201
Duration
20:31
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Victory Team Elo 1672
tKnight Oranos · Elo 1680 +6
100$ Shennong · Elo 1665 +6
20:31 Match length
Defeat Team Elo 1400
V Angel ϟ Zeus · Elo 1407 -6
PΛNDORΛ Hades · Elo 1394 -6
82.7% win probability Pre-match · tKnight + 100$ favored win probability 17.3%
Key momentsIn match order
Fastest Classical
4:04* tKnight Prometheus · estimated
First extra TC
4:26 tKnight Town Center
First pressure
4:31 V Angel ϟ Stable
Armory timing
4:49 PΛNDORΛ Armory
Fastest Heroic
8:18* PΛNDORΛ Aphrodite · estimated
Fortress timing
9:05 PΛNDORΛ Fortress
Market timing
10:13 tKnight Market

tKnight

Oranos · Blue · Team 1
Win 1680 +6
EAPM
57.8
Favorite unit
Contarius
73 fielded
Largest army
200
First expansion
4:26
Age path
PrometheusClassical · Research start 3:04
TheiaHeroic · Est. start 9:42
MythicNot reached
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling22 wall build events
Large army production200 military units
No post-game awards

V Angel ϟ

Zeus · Red · Team 2
Loss 1407 -6
EAPM
44.9
Favorite unit
Hoplite
29 fielded
Largest army
79
First expansion
17:12
Age path
HermesClassical · Research start 3:16
DionysusHeroic · Est. start 15:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
No post-game awards

100$

Shennong · Yellow · Team 1
Win 1665 +6
EAPM
84.1
Favorite unit
Dao Swordsman
34 fielded
Largest army
88
First expansion
4:35
Age path
ChiyouClassical · Research start 3:28
RushouHeroic · Research start 17:14
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Large army production88 military units
No post-game awards

PΛNDORΛ

Hades · Green · Team 2
Loss 1394 -6
EAPM
46.4
Favorite unit
Minotaur
12 fielded
Largest army
60
First expansion
15:15
Age path
AthenaClassical · Research start 3:28
AphroditeHeroic · Research start 7:03
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tKnight

Army · 200

Units

Contarius73
Dryad51
Arcus36
Destroyer27
Stymphalian Bird10
Oracle3
Buildings 11 types
Wall22
Farm18
Manor11
Military Barracks11
Sky Passage6
Palace2
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers 14 invoked
Valor11
Hesperides Tree2
Shockwave1

V Angel ϟ

Army · 79

Units

Hoplite29
Centaur17
Hippeus14
Peltast9
Hydra4
Heracles2
Jason1
Odysseus1
Petrobolos1
Toxotes1
Buildings 12 types
Farm14
House11
Wall11
Granary7
Archery Range6
Storehouse6
Stable5
Military Academy2
Armory1
Fortress1
Temple1
Town Center1
God powers 3 invoked
Bolt2
Bronze1

100$

Army · 88

Units

Dao Swordsman34
Fire Archer20
Pioneer17
Chu Ko Nu9
Ge Halberdier3
Ya Zi2
Jiang Zi Ya1
Sage1
Wuzu Javelineer1
Buildings 11 types
Farm27
House17
Wall16
Silo11
Military Camp9
Machine Workshop5
Market2
Temple2
Town Center2
Armory1
Imperial Academy1
God powers 4 invoked
Prosperous Seeds3
Lightning Weapons1

PΛNDORΛ

Army · 60

Units

Minotaur12
Hoplite10
Petrobolos7
Prodromos6
Ajax5
Hypaspist5
Achilles4
Chiron4
Peltast3
Hippeus2
Toxotes2
Buildings 10 types
House10
Granary8
Archery Range5
Storehouse4
Fortress2
Military Academy2
Stable2
Town Center2
Armory1
Temple1
God powers 4 invoked
Sentinel2
Curse1
Restoration1