Replay-derived match flow, timings, and composition.

Advanced match analysis

katokito03 vs baruahbijit8

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
16271
Duration
45:51
Patch
19.17020
Played
· 20 hours ago
Oasis map preview
MapOasis
Winner
katokito03 Odin · Elo 595 +4
45:51 Match length
Defeated
baruahbijit8 Loki · Elo 264 -4
87.1% win probability Pre-match · katokito03 favored win probability 12.9%
Key momentsIn match order
First pressure
3:53 baruahbijit8 Hersir trained
Fastest Classical
4:43* baruahbijit8 Heimdall · estimated
Armory timing
6:51 katokito03 Armory
First extra TC
9:45 katokito03 Town Center
Fastest Heroic
11:16* baruahbijit8 Bragi · estimated
Market timing
15:30 katokito03 Market
Fortress timing
16:08 baruahbijit8 Hill Fort
Fastest Mythic
21:14* katokito03 Tyr · estimated

katokito03

Odin · Blue
Win 595 +4
EAPM
24.3
Favorite unit
Berserk
185 fielded
Largest army
559
First expansion
9:45
Age path
HeimdallClassical · Research start 5:20
SkadiHeroic · Research start 15:44
TyrMythic · Research start 19:14
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy700 total resource volume
Large army production559 military units
No post-game awards

baruahbijit8

Loki · Red
Loss 264 -4
EAPM
25.3
Favorite unit
Hersir
95 fielded
Largest army
253
First expansion
13:37
Age path
HeimdallClassical · Research start 3:43
BragiHeroic · Research start 10:01
HelMythic · Research start 20:19
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling57 wall build events
Market economy12,100 total resource volume
Large army production253 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 12,800 total volume

katokito03

Bought

No buys

Sold

Wood700
Total player market volume700

baruahbijit8

Bought

No buys

Sold

Food1,700
Wood10,400
Total player market volume12,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

katokito03

Army · 559

Units

Berserk185
Throwing Axeman108
Huskarl95
Hersir79
Jarl38
Godi18
Portable Ram14
Einheri8
Frost Giant8
Fenris Wolf Brood6
Buildings 11 types
Farm30
House22
Longhouse12
Town Center6
Great Hall5
Hill Fort5
Ox Cart Building4
Armory3
Temple3
Market1
Wonder1
God powers 12 invoked
Fimbulwinter5
Frost2
Great Hunt2
Undermine2
Titan Gate1

baruahbijit8

Army · 253

Units

Hersir95
Throwing Axeman34
Hirdman33
Huskarl32
Berserk18
Portable Ram13
Jarl8
Raiding Cavalry7
Godi6
Fire Giant4
Ballista3
Buildings 12 types
Wall57
House19
Farm16
Sentry Tower14
Great Hall5
Longhouse5
Ox Cart Building5
Hill Fort2
Town Center2
Armory1
Market1
Temple1
God powers 5 invoked
Nidhogg2
Flaming Weapons1
Titan Gate1
Undermine1