Advanced match analysis
Sun Zi Ghost vs qkr5493
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 26157
- Duration
- 34:32
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
Sun Zi Ghost
Zeus · Elo 1136 -16
34:32
Match length
Winner
qkr5493
Huitzilopochtli · Elo 1168 +16
45.4% win probability
Pre-match · qkr5493 favored
win probability 54.6%
Key momentsIn match order
Sun Zi Ghost
Zeus · Blue- EAPM
- 50.5
- Favorite unit
- Peltast 97 fielded
- Largest army
- 421
- First expansion
- 4:36
Age path
AthenaClassical · Research start 2:50
DionysusHeroic · Est. start 13:00
HeraMythic · Research start 23:58
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Market economy5,300 total resource volume
Large army production421 military units
No post-game awards
qkr5493
Huitzilopochtli · Red- EAPM
- 48.7
- Favorite unit
- Ocelotl Warrior 73 fielded
- Largest army
- 304
- First expansion
- 10:36
Age path
PatecatlClassical · Est. start 4:04
ItzpapalotlHeroic · Research start 10:47
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,200 total resource volume
Large army production304 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,500 total volume›
Sun Zi Ghost
Bought
No buys
Sold
Total player market volume5,300
qkr5493
Bought
No buys
Sold
Total player market volume5,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.