Advanced match analysis
[RD] dikkehork + BEANBOI69 vs Asto- + SlaashGordon
- Queue
- Ranked 2v2 Supremacy
- Map
- Midgard
- Map Seed
- 32010
- Duration
- 15:11
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 1119
[RD] dikkehork
Zeus · Elo 1203 -6
BEANBOI69
Zeus · Elo 1035 -3
15:11
Match length
Victory
Team Elo 1448
Asto-
Demeter · Elo 1435 +5
SlaashGordon
Gaia · Elo 1461 +4
13.1% win probability
Pre-match · Asto- + SlaashGordon favored
win probability 86.9%
Key momentsIn match order
[RD] dikkehork
Zeus · Blue · Team 1- EAPM
- 65.3
- Favorite unit
- Hypaspist 18 fielded
- Largest army
- 68
- First expansion
- 6:30
Age path
HermesClassical · Research start 3:34
ApolloHeroic · Est. start 9:53
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment5 dock build events
No post-game awards
Asto-
Demeter · Red · Team 2- EAPM
- 85.4
- Favorite unit
- Toxotes 107 fielded
- Largest army
- 162
- First expansion
- —
Age path
PanClassical · Est. start 3:35
HestiaHeroic · Est. start 6:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Large army production162 military units
No post-game awards
BEANBOI69
Zeus · Cyan · Team 1- EAPM
- 34.0
- Favorite unit
- Hippeus 32 fielded
- Largest army
- 53
- First expansion
- —
Age path
AthenaClassical · Est. start 3:46
DionysusHeroic · Est. start 10:33
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
No post-game awards
SlaashGordon
Gaia · Green · Team 2- EAPM
- 24.6
- Favorite unit
- Katapeltes 18 fielded
- Largest army
- 55
- First expansion
- 13:20
Age path
OceanusClassical · Research start 4:31
HeroicNot reached
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Heavy walling10 wall build events
Water commitment2 dock build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.