Replay-derived match flow, timings, and composition.

Advanced match analysis

Thunderson vs ThomasHG

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
24415
Duration
14:18
Patch
19.17020
Played
· 20 hours ago
Savannah map preview
MapSavannah
Winner
Thunderson Tsukuyomi · Elo 1667 +15
14:18 Match length
Defeated
ThomasHG Huitzilopochtli · Elo 1615 -15
57.4% win probability Pre-match · Thunderson favored win probability 42.6%
Key momentsIn match order
First pressure
3:33 ThomasHG Warrior Priest trained
Fastest Classical
3:41* Thunderson Inari Okami · estimated
Armory timing
6:08 ThomasHG Armory
Market timing
7:04 ThomasHG Market
Fastest Heroic
9:21* ThomasHG Coatlicue · estimated

Thunderson

Tsukuyomi · Blue
Win 1667 +15
EAPM
44.9
Favorite unit
Yumi Archer
30 fielded
Largest army
86
First expansion
—
Age path
Inari OkamiClassical · Research start 2:56
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production86 military units
No post-game awards

ThomasHG

Huitzilopochtli · Red
Loss 1615 -15
EAPM
66.0
Favorite unit
Warrior Priest
26 fielded
Largest army
61
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:27
CoatlicueHeroic · Research start 8:06
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy400 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Thunderson

Bought

No buys

Sold

No sells

Total player market volume0

ThomasHG

Bought

Food300

Sold

Wood100
Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thunderson

Army · 86

Units

Yumi Archer30
Naginata Rider22
Samurai17
Bushi12
Onna Musha5
Buildings 9 types
House16
Watermill7
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Armory1
Dojo1
Stable Japanese1
Temple1
God powers 2 invoked
New Moon1
Swampland1

ThomasHG

Army · 61

Units

Warrior Priest26
Eagle Warrior17
Shorn One7
Coyote Warrior4
Otontin4
Ocelotl Warrior2
Ayotochtli1
Buildings 7 types
House9
Calpulli7
Nobles Hut2
Temple2
Armory1
Great Temple1
Market1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1