Advanced match analysis
H700JACDPC vs Mo Long
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 12144
- Duration
- 31:43
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
H700JACDPC
Zeus · Elo 1149 -14
31:43
Match length
Winner
Mo Long
Freyr · Elo 1228 +14
38.8% win probability
Pre-match · Mo Long favored
win probability 61.2%
Key momentsIn match order
H700JACDPC
Zeus · Blue- EAPM
- 53.3
- Favorite unit
- Hypaspist 61 fielded
- Largest army
- 172
- First expansion
- 5:56
Age path
HermesClassical · Est. start 3:06
ApolloHeroic · Est. start 10:33
HeraMythic · Research start 24:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Market economy500 total resource volume
Large army production172 military units
No post-game awards
Mo Long
Freyr · Red- EAPM
- 33.2
- Favorite unit
- Portable Ram 51 fielded
- Largest army
- 209
- First expansion
- 11:50
Age path
FreyjaClassical · Est. start 3:37
AegirHeroic · Est. start 10:57
HelMythic · Research start 18:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy2,200 total resource volume
Large army production209 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,700 total volume›
H700JACDPC
Bought
Sold
No sells
Total player market volume500
Mo Long
Bought
Sold
No sells
Total player market volume2,200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.