Replay-derived match flow, timings, and composition.

Advanced match analysis

H700JACDPC vs Mo Long

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
12144
Duration
31:43
Patch
19.17020
Played
· 20 hours ago
Tundra map preview
MapTundra
Defeated
H700JACDPC Zeus · Elo 1149 -14
31:43 Match length
Winner
Mo Long Freyr · Elo 1228 +14
38.8% win probability Pre-match · Mo Long favored win probability 61.2%
Key momentsIn match order
First pressure
3:35 Mo Long Hersir trained
Fastest Classical
4:06* H700JACDPC Hermes · estimated
First extra TC
5:56 H700JACDPC Town Center
Armory timing
9:03 H700JACDPC Armory
Market timing
10:03 Mo Long Market
Fastest Heroic
11:48* H700JACDPC Apollo · estimated
Fortress timing
12:47 H700JACDPC Fortress
Fastest Mythic
20:21* Mo Long Hel · estimated

H700JACDPC

Zeus · Blue
Loss 1149 -14
EAPM
53.3
Favorite unit
Hypaspist
61 fielded
Largest army
172
First expansion
5:56
Age path
HermesClassical · Est. start 3:06
ApolloHeroic · Est. start 10:33
HeraMythic · Research start 24:13
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom7 expansion build events
Heavy walling15 wall build events
Market economy500 total resource volume
Large army production172 military units
No post-game awards

Mo Long

Freyr · Red
Win 1228 +14
EAPM
33.2
Favorite unit
Portable Ram
51 fielded
Largest army
209
First expansion
11:50
Age path
FreyjaClassical · Est. start 3:37
AegirHeroic · Est. start 10:57
HelMythic · Research start 18:21
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom4 expansion build events
Heavy walling18 wall build events
Market economy2,200 total resource volume
Large army production209 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,700 total volume

H700JACDPC

Bought

Food500

Sold

No sells

Total player market volume500

Mo Long

Bought

Food1,500
Wood700

Sold

No sells

Total player market volume2,200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

H700JACDPC

Army · 172

Units

Hypaspist61
Toxotes56
Hoplite29
Petrobolos10
Odysseus6
Heracles3
Jason2
Medusa2
Bellerophon1
Centaur1
Manticore1
Buildings 12 types
House36
Farm18
Military Academy16
Wall15
Storehouse13
Archery Range8
Granary7
Town Center7
Temple5
Fortress3
Armory2
Market1
God powers 6 invoked
Bolt4
Cease Fire1
Lightning Storm1

Mo Long

Army · 209

Units

Portable Ram51
Hersir43
Jarl32
Throwing Axeman23
Raiding Cavalry12
Fire Giant11
Hirdman11
Huskarl11
Godi6
Ballista4
Valkyrie3
Mountain Giant2
Buildings 11 types
Farm38
House27
Wall18
Longhouse10
Hill Fort8
Great Hall4
Ox Cart Building4
Temple4
Town Center4
Armory1
Market1
God powers 4 invoked
Forest Fire1
Gullinbursti1
Nidhogg1
Tempest1