Advanced match analysis
[KeeN]Kvothhh vs Devil
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 24638
- Duration
- 18:38
- Patch
- 19.17020
- Played
- · 20 hours ago
Winner
[KeeN]Kvothhh
Kronos · Elo 2218 +6
18:38
Match length
Defeated
Devil
Loki · Elo 1934 -6
83.7% win probability
Pre-match · [KeeN]Kvothhh favored
win probability 16.3%
Key momentsIn match order
[KeeN]Kvothhh
Kronos · Blue- EAPM
- 54.1
- Favorite unit
- Murmillo 67 fielded
- Total score
- 27,340
- Military score
- 9,737
- Economic score
- 15,142
- Kills score
- 2,554
- Units killed
- 88
- Units lost
- 57
- Buildings razed
- 9
- Largest army
- 97
- First expansion
- —
Age path
PrometheusClassical · Est. start 2:51
HyperionHeroic · Research start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Market economy800 total resource volume
Large army production97 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Devil
Loki · Red- EAPM
- 55.3
- Favorite unit
- Throwing Axeman 47 fielded
- Total score
- 15,318
- Military score
- 5,955
- Economic score
- 7,153
- Kills score
- 2,210
- Units killed
- 55
- Units lost
- 98
- Buildings razed
- 20
- Largest army
- 136
- First expansion
- —
Age path
HeimdallClassical · Est. start 2:07
BragiHeroic · Est. start 10:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy1,000 total resource volume
Large army production136 military units
Most Deaths
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,800 total volume›
[KeeN]Kvothhh
Bought
No buys
Sold
Total player market volume800
Devil
Bought
No buys
Sold
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.