Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Kvothhh vs Devil

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
24638
Duration
18:38
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
[KeeN]Kvothhh Kronos · Elo 2218 +6
18:38 Match length
Defeated
Devil Loki · Elo 1934 -6
83.7% win probability Pre-match · [KeeN]Kvothhh favored win probability 16.3%
Key momentsIn match order
First pressure
2:32 Devil Hersir trained
Fastest Classical
3:07* Devil Heimdall · estimated
Armory timing
7:32 [KeeN]Kvothhh Armory
Market timing
7:45 Devil Market
Fastest Heroic
11:15* Devil Bragi · estimated

[KeeN]Kvothhh

Kronos · Blue
Win 2218 +6
EAPM
54.1
Favorite unit
Murmillo
67 fielded
Total score
27,340
Military score
9,737
Economic score
15,142
Kills score
2,554
Units killed
88
Units lost
57
Buildings razed
9
Largest army
97
First expansion
—
Age path
PrometheusClassical · Est. start 2:51
HyperionHeroic · Research start 11:20
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling16 wall build events
Market economy800 total resource volume
Large army production97 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Devil

Loki · Red
Loss 1934 -6
EAPM
55.3
Favorite unit
Throwing Axeman
47 fielded
Total score
15,318
Military score
5,955
Economic score
7,153
Kills score
2,210
Units killed
55
Units lost
98
Buildings razed
20
Largest army
136
First expansion
—
Age path
HeimdallClassical · Est. start 2:07
BragiHeroic · Est. start 10:00
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling15 wall build events
Market economy1,000 total resource volume
Large army production136 military units
Most Deaths

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,800 total volume

[KeeN]Kvothhh

Bought

No buys

Sold

Food100
Wood700
Total player market volume800

Devil

Bought

No buys

Sold

Food1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Kvothhh

Army · 97

Units

Murmillo67
Contarius19
Satyr4
Oracle3
Turma3
Cheiroballista1
Buildings 9 types
Farm18
Wall16
Manor9
Military Barracks7
Armory1
Counter Barracks1
Economic Guild1
Market1
Temple1
God powers 13 invoked
Valor12
Chaos1

Devil

Army · 136

Units

Throwing Axeman47
Hersir34
Godi19
Berserk14
Hirdman10
Raiding Cavalry7
Einheri5
Buildings 8 types
House18
Wall15
Longhouse5
Ox Cart Building5
Great Hall3
Armory1
Market1
Temple1
God powers 4 invoked
Spy2
Undermine2