Replay-derived match flow, timings, and composition.

Advanced match analysis

andre ar7 vs granperro

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
4537
Duration
19:14
Patch
19.17020
Played
· 20 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
andre ar7 Zeus · Elo 1007 +9
19:14 Match length
Defeated
granperro Kronos · Elo 831 -9
73.4% win probability Pre-match · andre ar7 favored win probability 26.6%
Key momentsIn match order
Fastest Classical
4:10* andre ar7 Athena · estimated
First pressure
4:35 andre ar7 Military Academy
Armory timing
4:55 granperro Armory
First extra TC
10:28 andre ar7 Town Center
Market timing
11:34 granperro Market
Fastest Heroic
11:42* granperro Hyperion · estimated
Fortress timing
15:00 andre ar7 Fortress
Fastest Mythic
18:42* andre ar7 Hera · estimated

andre ar7

Zeus · Blue
Win 1007 +9
EAPM
43.9
Favorite unit
Hoplite
27 fielded
Largest army
77
First expansion
10:28
Age path
AthenaClassical · Research start 3:10
DionysusHeroic · Research start 11:10
HeraMythic · Research start 16:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

granperro

Kronos · Red
Loss 831 -9
EAPM
35.4
Favorite unit
Turma
46 fielded
Largest army
112
First expansion
17:06
Age path
PrometheusClassical · Est. start 3:21
HyperionHeroic · Est. start 10:28
HeliosMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling52 wall build events
Market economy2,100 total resource volume
Large army production112 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,100 total volume

andre ar7

Bought

No buys

Sold

No sells

Total player market volume0

granperro

Bought

Food1,200

Sold

Wood900
Total player market volume2,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

andre ar7

Army · 77

Units

Hoplite27
Toxotes25
Prodromos12
Hippeus6
Peltast2
Petrobolos2
Heracles1
Jason1
Odysseus1
Buildings 12 types
House19
Farm11
Storehouse9
Granary7
Stable6
Archery Range3
Military Academy3
Fortress2
Temple2
Armory1
Sentry Tower1
Town Center1
God powers 3 invoked
Bronze1
Lightning Storm1
Restoration1

granperro

Army · 112

Units

Turma46
Katapeltes28
Murmillo16
Contarius13
Arcus5
Oracle4
Buildings 9 types
Wall52
Manor17
Military Barracks9
Market4
Counter Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers 16 invoked
Valor10
Deconstruction5
Chaos1