Replay-derived match flow, timings, and composition.

Advanced match analysis

SIlverChrome vs REVOFEV!

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
21093
Duration
19:28
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Defeated
SIlverChrome Hades · Elo 1559 -12
19:28 Match length
Winner
REVOFEV! Loki · Elo 1671 +12
34.4% win probability Pre-match · REVOFEV! favored win probability 65.6%
Key momentsIn match order
First pressure
1:29 REVOFEV! Hersir trained
Fastest Classical
4:06* SIlverChrome Athena · estimated
First extra TC
4:47 SIlverChrome Town Center
Armory timing
8:20 REVOFEV! Armory
Fastest Heroic
10:24* REVOFEV! Bragi · estimated
Fortress timing
13:41 REVOFEV! Hill Fort
Fastest Mythic
18:58* REVOFEV! Hel · estimated

SIlverChrome

Hades · Blue
Loss 1559 -12
EAPM
48.1
Favorite unit
Toxotes
35 fielded
Largest army
61
First expansion
4:47
Age path
AthenaClassical · Research start 3:06
AphroditeHeroic · Research start 10:36
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards

REVOFEV!

Loki · Red
Win 1671 +12
EAPM
62.0
Favorite unit
Raiding Cavalry
30 fielded
Largest army
88
First expansion
6:22
Age path
ForsetiClassical · Research start 3:17
BragiHeroic · Research start 9:09
HelMythic · Research start 16:58
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production88 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SIlverChrome

Army · 61

Units

Toxotes35
Minotaur9
Hoplite7
Hypaspist5
Achilles2
Ajax2
Chiron1
Buildings 12 types
Farm22
Wall19
House12
Granary4
Storehouse4
Archery Range3
Armory3
Military Academy3
Stable2
Town Center2
Fortress1
Temple1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

REVOFEV!

Army · 88

Units

Raiding Cavalry30
Throwing Axeman22
Hersir9
Battle Boar7
Huskarl7
Godi5
Jarl4
Portable Ram4
Buildings 10 types
House20
Wall12
Ox Cart Building9
Farm8
Longhouse4
Great Hall3
Hill Fort2
Temple2
Town Center2
Armory1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1