Advanced match analysis
SIlverChrome vs REVOFEV!
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 21093
- Duration
- 19:28
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeated
SIlverChrome
Hades · Elo 1559 -12
19:28
Match length
Winner
REVOFEV!
Loki · Elo 1671 +12
34.4% win probability
Pre-match · REVOFEV! favored
win probability 65.6%
Key momentsIn match order
SIlverChrome
Hades · Blue- EAPM
- 48.1
- Favorite unit
- Toxotes 35 fielded
- Largest army
- 61
- First expansion
- 4:47
Age path
AthenaClassical · Research start 3:06
AphroditeHeroic · Research start 10:36
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards
REVOFEV!
Loki · Red- EAPM
- 62.0
- Favorite unit
- Raiding Cavalry 30 fielded
- Largest army
- 88
- First expansion
- 6:22
Age path
ForsetiClassical · Research start 3:17
BragiHeroic · Research start 9:09
HelMythic · Research start 16:58
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Large army production88 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.