Replay-derived match flow, timings, and composition.

Advanced match analysis

Your nightmare vs ExAstrisScientia

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
10929
Duration
33:56
Patch
19.17020
Played
· 20 hours ago
Elysium map preview
MapElysium
Winner
Your nightmare Freyr · Elo 1244 +16
33:56 Match length
Defeated
ExAstrisScientia Amaterasu · Elo 1207 -16
55.3% win probability Pre-match · Your nightmare favored win probability 44.7%
Key momentsIn match order
First pressure
3:29 Your nightmare Hersir trained
Fastest Classical
4:21* Your nightmare Freyja · estimated
Armory timing
9:04 Your nightmare Armory
First extra TC
10:10 Your nightmare Town Center
Market timing
12:58 Your nightmare Market
Fastest Heroic
18:10* ExAstrisScientia Raijin · estimated
Fortress timing
20:08 ExAstrisScientia Castle
Fastest Mythic
30:42* Your nightmare Vidar · estimated

Your nightmare

Freyr · Blue
Win 1244 +16
EAPM
72.0
Favorite unit
Throwing Axeman
161 fielded
Largest army
327
First expansion
10:10
Age path
FreyjaClassical · Research start 3:21
AegirHeroic · Research start 19:26
VidarMythic · Research start 28:42
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling45 wall build events
Market economy7,600 total resource volume
Large army production327 military units
No post-game awards

ExAstrisScientia

Amaterasu · Red
Loss 1207 -16
EAPM
60.2
Favorite unit
Shinobi
68 fielded
Largest army
185
First expansion
17:20
Age path
Ame No UzumeClassical · Research start 3:38
RaijinHeroic · Research start 16:55
TakemikazuchiMythic · Research start 31:44
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy20,000 total resource volume
Large army production185 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 27,600 total volume

Your nightmare

Bought

Food500

Sold

Food3,900
Wood3,200
Total player market volume7,600

ExAstrisScientia

Bought

Food1,700

Sold

Wood18,300
Total player market volume20,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Your nightmare

Army · 327

Units

Throwing Axeman161
Berserk42
Hersir27
Hirdman20
Jarl20
Portable Ram20
Raiding Cavalry17
Huskarl12
Godi5
Valkyrie2
Fafnir1
Buildings 12 types
Wall45
Farm35
Sentry Tower28
House24
Longhouse15
Hill Fort10
Ox Cart Building10
Great Hall9
Armory4
Town Center4
Market1
Temple1
God powers 5 invoked
Forest Fire2
Gullinbursti1
Inferno1
Tempest1

ExAstrisScientia

Army · 185

Units

Shinobi68
Samurai46
Naginata Rider38
Yumi Horse Archer20
Onna Musha12
Daimyo1
Buildings 14 types
House35
Watermill17
Wall16
Farm14
Mining Camp Japanese8
Castle6
Dojo6
Sentry Tower4
Shrine Japanese4
Stable Japanese2
Town Center2
Armory1
Market1
Temple1
God powers 9 invoked
Solar Shield6
Divine Slash1
Goshinboku1
Thunder Burst1