Advanced match analysis
REVOFEV! + Lucere vs SektroNomal + matreiuss
- Queue
- Ranked 2v2 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 1169
- Duration
- 24:04
- Patch
- 19.17020
- Played
- · 20 hours ago
Defeat
Team Elo 1757
REVOFEV!
Poseidon · Elo 1658 -8
Lucere
Tsukuyomi · Elo 1856 -16
24:04
Match length
Victory
Team Elo 1868
SektroNomal
Gaia · Elo 1849 +13
matreiuss
Loki · Elo 1886 +11
34.5% win probability
Pre-match · SektroNomal + matreiuss favored
win probability 65.5%
Key momentsIn match order
REVOFEV!
Poseidon · Blue · Team 1- EAPM
- 63.8
- Favorite unit
- Hippeus 35 fielded
- Largest army
- 89
- First expansion
- 14:05
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Est. start 9:33
HephaestusMythic · Research start 17:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling27 wall build events
Market economy1,100 total resource volume
Large army production89 military units
No post-game awards
SektroNomal
Gaia · Red · Team 2- EAPM
- 62.7
- Favorite unit
- Murmillo 98 fielded
- Largest army
- 359
- First expansion
- 4:28
Age path
OceanusClassical · Research start 3:14
TheiaHeroic · Est. start 10:40
AtlasMythic · Est. start 12:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling40 wall build events
Market economy900 total resource volume
Large army production359 military units
No post-game awards
Lucere
Tsukuyomi · Yellow · Team 1- EAPM
- 63.8
- Favorite unit
- Naginata Rider 56 fielded
- Largest army
- 165
- First expansion
- 7:20
Age path
Inari OkamiClassical · Est. start 3:25
HachimanHeroic · Est. start 10:25
OkuninushiMythic · Est. start 13:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy8,800 total resource volume
Large army production165 military units
No post-game awards
matreiuss
Loki · Green · Team 2- EAPM
- 77.7
- Favorite unit
- Raiding Cavalry 41 fielded
- Largest army
- 143
- First expansion
- 12:32
Age path
ForsetiClassical · Est. start 2:53
BragiHeroic · Research start 9:45
HelMythic · Est. start 17:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling32 wall build events
Water commitment1 dock build events
Large army production143 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,800 total volume›
REVOFEV!
Bought
No buys
Sold
Total player market volume1,100
SektroNomal
Bought
Sold
No sells
Total player market volume900
Lucere
Bought
Sold
Total player market volume8,800
matreiuss
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.