Replay-derived match flow, timings, and composition.

Advanced match analysis

REVOFEV! + Lucere vs SektroNomal + matreiuss

Queue
Ranked 2v2 Supremacy
Map
Blue Lagoon
Map Seed
1169
Duration
24:04
Patch
19.17020
Played
· 20 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeat Team Elo 1757
REVOFEV! Poseidon · Elo 1658 -8
Lucere Tsukuyomi · Elo 1856 -16
24:04 Match length
Victory Team Elo 1868
SektroNomal Gaia · Elo 1849 +13
matreiuss Loki · Elo 1886 +11
34.5% win probability Pre-match · SektroNomal + matreiuss favored win probability 65.5%
Key momentsIn match order
First pressure
1:12 matreiuss Hersir trained
Fastest Classical
3:42* REVOFEV! Hermes · estimated
First extra TC
4:28 SektroNomal Town Center
Armory timing
5:49 Lucere Armory
Market timing
7:53 matreiuss Market
Fastest Heroic
10:48* REVOFEV! Dionysus · estimated
Fortress timing
11:58 SektroNomal Palace
Fastest Mythic
14:55* Lucere Okuninushi · estimated

REVOFEV!

Poseidon · Blue · Team 1
Loss 1658 -8
EAPM
63.8
Favorite unit
Hippeus
35 fielded
Largest army
89
First expansion
14:05
Age path
HermesClassical · Research start 2:42
DionysusHeroic · Est. start 9:33
HephaestusMythic · Research start 17:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling27 wall build events
Market economy1,100 total resource volume
Large army production89 military units
No post-game awards

SektroNomal

Gaia · Red · Team 2
Win 1849 +13
EAPM
62.7
Favorite unit
Murmillo
98 fielded
Largest army
359
First expansion
4:28
Age path
OceanusClassical · Research start 3:14
TheiaHeroic · Est. start 10:40
AtlasMythic · Est. start 12:58
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling40 wall build events
Market economy900 total resource volume
Large army production359 military units
No post-game awards

Lucere

Tsukuyomi · Yellow · Team 1
Loss 1856 -16
EAPM
63.8
Favorite unit
Naginata Rider
56 fielded
Largest army
165
First expansion
7:20
Age path
Inari OkamiClassical · Est. start 3:25
HachimanHeroic · Est. start 10:25
OkuninushiMythic · Est. start 13:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling29 wall build events
Market economy8,800 total resource volume
Large army production165 military units
No post-game awards

matreiuss

Loki · Green · Team 2
Win 1886 +11
EAPM
77.7
Favorite unit
Raiding Cavalry
41 fielded
Largest army
143
First expansion
12:32
Age path
ForsetiClassical · Est. start 2:53
BragiHeroic · Research start 9:45
HelMythic · Est. start 17:59
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling32 wall build events
Water commitment1 dock build events
Large army production143 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,800 total volume

REVOFEV!

Bought

No buys

Sold

Wood1,100
Total player market volume1,100

SektroNomal

Bought

Food100
Wood800

Sold

No sells

Total player market volume900

Lucere

Bought

Food1,500
Wood1,000

Sold

Food200
Wood6,100
Total player market volume8,800

matreiuss

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

REVOFEV!

Army · 89

Units

Hippeus35
Hypaspist23
Hoplite14
Prodromos8
Atalanta3
Hippolyta2
Polyphemus2
Theseus2
Buildings 12 types
Wall27
Farm20
House15
Storehouse9
Stable7
Granary6
Military Academy5
Armory2
Fortress1
Market1
Temple1
Town Center1
God powers 4 invoked
Cease Fire2
Lure1
Plenty Vault1

SektroNomal

Army · 359

Units

Murmillo98
Arcus81
Katapeltes47
Destroyer37
Dryad32
Fanatic28
Contarius15
Oracle15
Caladria3
Argus1
Fire Siphon1
Turma1
Buildings 11 types
Wall40
Farm20
Military Barracks14
Manor8
Counter Barracks5
Town Center4
Market3
Palace3
Armory1
Economic Guild1
Temple1
God powers 6 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1
Implode1

Lucere

Army · 165

Units

Naginata Rider56
Yumi Horse Archer44
Samurai19
Onmyoji18
Onna Musha10
Daimyo7
Shinobi6
Kitsune2
Tengu2
Oyumi1
Buildings 13 types
Farm52
Wall29
House16
Watermill13
Mining Camp Japanese6
Shrine Japanese6
Stable Japanese6
Castle3
Dojo3
Temple3
Town Center2
Armory1
Market1
God powers 8 invoked
New Moon3
Shogun2
Swampland2
Sacred Gate1

matreiuss

Army · 143

Units

Raiding Cavalry41
Throwing Axeman28
Hersir24
Hirdman24
Ballista11
Portable Ram6
Battle Boar4
Troll3
Fire Giant2
Buildings 13 types
Wall32
House16
Farm12
Ox Cart Building10
Hill Fort5
Longhouse5
Town Center4
Great Hall3
Market3
Sentry Tower3
Temple3
Armory1
Dock1
God powers 4 invoked
Flaming Weapons1
Healing Spring1
Nidhogg1
Spy1