Replay-derived match flow, timings, and composition.

Advanced match analysis

Milfgardian + Pardazs + MaxAO vs Mestre Shifu + Saaa + Um Psicopata

Queue
Ranked 3v3 Supremacy
Map
Valley Of Kings
Map Seed
1855
Duration
18:22
Patch
19.17020
Played
· 20 hours ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 1425
Milfgardian Isis · Elo 1399 +13
Pardazs Nuwa · Elo 1454 +10
MaxAO Gaia · Elo 1423 +12
18:22 Match length
Defeat Team Elo 1303
Mestre Shifu Freyr · Elo 1269 -10
Saaa Hades · Elo 1301 -12
Um Psicopata Poseidon · Elo 1340 -13
66.9% win probability Pre-match · Milfgardian + Pardazs + MaxAO favored win probability 33.1%
Key momentsIn match order
Fastest Classical
3:39* Pardazs Houtu · estimated
First extra TC
3:43 Pardazs Town Center
First pressure
3:45 Mestre Shifu Hersir trained
Armory timing
6:47 MaxAO Armory
Market timing
7:40 Saaa Market
Fastest Heroic
9:32* MaxAO Theia · estimated
Fortress timing
10:50 Saaa Fortress
Fastest Mythic
15:08* Mestre Shifu Vidar · estimated

Milfgardian

Isis · Mint · Team 1
Win 1399 +13
EAPM
58.7
Favorite unit
Spearman
31 fielded
Largest army
50
First expansion
4:33
Age path
AnubisClassical · Research start 3:26
SobekHeroic · Est. start 11:02
ThothMythic · Est. start 13:39
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy200 total resource volume
No post-game awards

Mestre Shifu

Freyr · Red · Team 2
Loss 1269 -10
EAPM
28.6
Favorite unit
Jarl
30 fielded
Largest army
77
First expansion
5:28
Age path
UllrClassical · Research start 3:43
AegirHeroic · Est. start 9:18
VidarMythic · Research start 13:08
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
No post-game awards

Pardazs

Nuwa · Yellow · Team 1
Win 1454 +10
EAPM
48.1
Favorite unit
Wuzu Javelineer
37 fielded
Largest army
95
First expansion
3:43
Age path
HoutuClassical · Research start 2:39
GoumangHeroic · Est. start 10:18
GonggongMythic · Timing unavailable
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy400 total resource volume
Large army production95 military units
No post-game awards

Saaa

Hades · Grey · Team 2
Loss 1301 -12
EAPM
50.6
Favorite unit
Toxotes
59 fielded
Largest army
69
First expansion
5:28
Age path
AresClassical · Research start 3:43
ApolloHeroic · Research start 9:28
ArtemisMythic · Research start 13:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling16 wall build events
Market economy700 total resource volume
No post-game awards

MaxAO

Gaia · Cyan · Team 1
Win 1423 +12
EAPM
36.7
Favorite unit
Contarius
54 fielded
Largest army
85
First expansion
4:19
Age path
OceanusClassical · Est. start 3:18
TheiaHeroic · Est. start 8:17
AtlasMythic · Est. start 15:30
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom2 expansion build events
Heavy walling25 wall build events
Large army production85 military units
No post-game awards

Um Psicopata

Poseidon · Pink · Team 2
Loss 1340 -13
EAPM
46.6
Favorite unit
Toxotes
46 fielded
Largest army
98
First expansion
8:21
Age path
HermesClassical · Research start 3:01
DionysusHeroic · Est. start 14:09
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production98 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,300 total volume

Milfgardian

Bought

Food200

Sold

No sells

Total player market volume200

Mestre Shifu

Bought

No buys

Sold

No sells

Total player market volume0

Pardazs

Bought

Wood400

Sold

No sells

Total player market volume400

Saaa

Bought

Food200
Wood300

Sold

Wood200
Total player market volume700

MaxAO

Bought

No buys

Sold

No sells

Total player market volume0

Um Psicopata

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Milfgardian

Army · 50

Units

Spearman31
Chariot Archer10
Catapult5
Petsuchos2
Anubite1
Siege Tower1
Buildings 17 types
House21
Obelisk16
Wall14
Barracks13
Granary7
Mining Camp5
Lumber Camp4
Migdol Stronghold4
Monument To Priests2
Monument To Villagers2
Siege Works2
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Soldiers1
Temple1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

Mestre Shifu

Army · 77

Units

Jarl30
Throwing Axeman27
Hirdman10
Hersir6
Berserk2
Draugr2
Buildings 10 types
Wall30
House16
Farm10
Ox Cart Building5
Great Hall3
Longhouse2
Temple2
Town Center2
Armory1
Hill Fort1
God powers 3 invoked
Asgardian Bastion1
Gullinbursti1
Tempest1

Pardazs

Army · 95

Units

Wuzu Javelineer37
Tiger Cavalry30
White Horse Cavalry8
Dao Swordsman7
Pioneer3
Axe Cart2
Chu Ko Nu2
Siege Crossbow2
Ge Halberdier1
Li Jing1
Qing Long1
Qiong Qi1
Buildings 12 types
House22
Farm21
Wall14
Silo12
Military Camp4
Town Center3
Baolei2
Imperial Academy2
Machine Workshop2
Market2
Armory1
Temple1
God powers 4 invoked
Creation1
Earth Wall1
Forest Protection1
Great Flood1

Saaa

Army · 69

Units

Toxotes59
Achilles3
Ajax3
Chiron2
Petrobolos2
Buildings 10 types
House17
Wall16
Storehouse8
Archery Range7
Granary6
Temple4
Fortress2
Town Center2
Armory1
Market1
God powers 4 invoked
Sentinel2
Earthquake1
Pestilence1

MaxAO

Army · 85

Units

Contarius54
Arcus24
Dryad7
Buildings 9 types
Wall25
Farm14
Military Barracks13
Manor8
Town Center2
Armory1
Economic Guild1
Palace1
Temple1
God powers 5 invoked
Gaia Forest2
Hesperides Tree2
Carnivora1

Um Psicopata

Army · 98

Units

Toxotes46
Peltast26
Hippeus9
Prodromos9
Hoplite5
Atalanta2
Theseus1
Buildings 13 types
Farm27
House16
Archery Range10
Storehouse10
Military Academy8
Stable5
Wall5
Granary4
Town Center3
Armory1
Fortress1
Market1
Temple1
God powers 2 invoked
Cease Fire1
Lure1