Replay-derived match flow, timings, and composition.

Advanced match analysis

SektroNomal + matreiuss vs [RD] dikkehork + MaxAO

Queue
Ranked 2v2 Supremacy
Map
Mirage
Map Seed
10074
Duration
0:11
Patch
19.17020
Played
· 20 hours ago
Mirage map preview
MapMirage
Victory Team Elo 1856
SektroNomal Amaterasu · Elo 1836 +1
matreiuss Loki · Elo 1875 +1
0:11 Match length
Defeat Team Elo 1308
[RD] dikkehork Zeus · Elo 1204 -1
MaxAO Gaia · Elo 1411 -1
95.9% win probability Pre-match · SektroNomal + matreiuss favored win probability 4.1%

SektroNomal

Amaterasu · Blue · Team 1
Win 1836 +1
EAPM
50.2
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

[RD] dikkehork

Zeus · Red · Team 2
Loss 1204 -1
EAPM
33.5
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

matreiuss

Loki · Yellow · Team 1
Win 1875 +1
EAPM
89.3
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

MaxAO

Gaia · Green · Team 2
Loss 1411 -1
EAPM
0.0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SektroNomal

Army · 0

Units

No military units recorded.

Buildings 1 types
Watermill1
God powers None invoked

No god powers recorded.

[RD] dikkehork

Army · 0

Units

No military units recorded.

Buildings 1 types
Storehouse1
God powers None invoked

No god powers recorded.

matreiuss

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

MaxAO

Army · 0

Units

No military units recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.