Replay-derived match flow, timings, and composition.

Advanced match analysis

KokotroNic vs L19HT

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
8535
Duration
29:51
Patch
19.17020
Played
· 20 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
KokotroNic Shennong · Elo 1058 -16
29:51 Match length
Winner
L19HT Demeter · Elo 1100 +16
44.0% win probability Pre-match · L19HT favored win probability 56.0%
Key momentsIn match order
Fastest Classical
4:17* KokotroNic Chiyou · estimated
First pressure
4:44 L19HT Military Academy
First extra TC
5:25 KokotroNic Town Center
Market timing
7:58 KokotroNic Market
Armory timing
8:56 L19HT Armory
Fastest Heroic
10:43* KokotroNic Rushou · estimated
Fortress timing
17:37 L19HT Fortress
Fastest Mythic
22:17* L19HT Hera · estimated

KokotroNic

Shennong · Blue
Loss 1058 -16
EAPM
80.4
Favorite unit
Fire Archer
79 fielded
Largest army
456
First expansion
5:25
Age path
ChiyouClassical · Est. start 3:17
RushouHeroic · Est. start 9:28
ZhurongMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Market economy5,000 total resource volume
Large army production456 military units
No post-game awards

L19HT

Demeter · Red
Win 1100 +16
EAPM
41.3
Favorite unit
Hoplite
49 fielded
Largest army
188
First expansion
7:01
Age path
AresClassical · Research start 3:30
HestiaHeroic · Research start 12:41
HeraMythic · Research start 20:17
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling20 wall build events
Market economy400 total resource volume
Large army production188 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

KokotroNic

Bought

Food100
Wood200

Sold

Wood4,700
Total player market volume5,000

L19HT

Bought

Food400

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KokotroNic

Army · 456

Units

Fire Archer79
White Horse Cavalry77
Tiger Cavalry70
Ge Halberdier52
Chu Ko Nu46
Wuzu Javelineer45
Pioneer25
Dao Swordsman17
Siege Crossbow13
Axe Cart11
Jiang Zi Ya6
Sage6
Ya Zi3
Bai Hu2
Wen Zhong2
Zhu Que2
Buildings 12 types
Silo28
Farm24
House20
Wall20
Military Camp9
Baolei6
Machine Workshop6
Market4
Town Center3
Armory1
Imperial Academy1
Temple1
God powers 6 invoked
Prosperous Seeds3
Blazing Prairie1
Lightning Weapons1
Venom Beast1

L19HT

Army · 188

Units

Hoplite49
Toxotes33
Hamadryad30
Prodromos27
Hypaspist15
Peltast14
Iolaus6
Petrobolos6
Orpheus4
Icarus3
Midas1
Buildings 13 types
Farm24
Wall20
House18
Storehouse11
Granary6
Military Academy5
Fortress3
Stable3
Archery Range2
Armory2
Market2
Temple2
Town Center1
God powers 4 invoked
Communal Hearth2
Lightning Storm1
Pestilence1