Replay-derived match flow, timings, and composition.

Advanced match analysis

dumar100 vs Berserk 2.0

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
13202
Duration
25:07
Patch
19.17020
Played
· 20 hours ago
Marsh map preview
MapMarsh
Winner
dumar100 Quetzalcoatl · Elo 1331 +12
25:07 Match length
Defeated
Berserk 2.0 Tsukuyomi · Elo 1225 -12
64.8% win probability Pre-match · dumar100 favored win probability 35.2%
Key momentsIn match order
First pressure
4:03 dumar100 Warrior Priest trained
Fastest Classical
4:26* Berserk 2.0 Inari Okami · estimated
First extra TC
6:06 Berserk 2.0 Town Center
Armory timing
7:49 dumar100 Armory
Fastest Heroic
10:34* dumar100 Coyolxauhqui · estimated
Market timing
16:00 Berserk 2.0 Market
Fortress timing
16:23 Berserk 2.0 Castle

dumar100

Quetzalcoatl · Blue
Win 1331 +12
EAPM
40.3
Favorite unit
Eagle Warrior
85 fielded
Largest army
170
First expansion
9:56
Age path
PatecatlClassical · Est. start 4:34
CoyolxauhquiHeroic · Est. start 9:19
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling22 wall build events
Large army production170 military units
No post-game awards

Berserk 2.0

Tsukuyomi · Red
Loss 1225 -12
EAPM
78.2
Favorite unit
Naginata Rider
105 fielded
Largest army
242
First expansion
6:06
Age path
Inari OkamiClassical · Research start 3:41
FujinHeroic · Research start 10:47
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy2,000 total resource volume
Large army production242 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

dumar100

Bought

No buys

Sold

No sells

Total player market volume0

Berserk 2.0

Bought

Wood400

Sold

Wood1,600
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

dumar100

Army · 170

Units

Eagle Warrior85
Ocelotl Warrior55
Otontin13
Warrior Priest13
Shorn One3
Tlamanih Spearman1
Buildings 9 types
Wall22
House20
Calpulli13
Nobles Hut5
Great Temple2
Temple2
Armory1
Town Center1
War Hut1
God powers 4 invoked
Starfall3
Agave Bloom1

Berserk 2.0

Army · 242

Units

Naginata Rider105
Yumi Horse Archer67
Daimyo34
Kitsune14
Oyumi11
Bushi5
Yumi Archer5
Oni1
Buildings 13 types
Farm39
House27
Stable Japanese14
Wall12
Watermill8
Mining Camp Japanese4
Shrine Japanese4
Castle3
Town Center2
Armory1
Guardhouse1
Market1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1