Replay-derived match flow, timings, and composition.

Advanced match analysis

nanobytesinc vs lil drago

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
16937
Duration
14:34
Patch
19.17020
Played
· 20 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
nanobytesinc Isis · Elo 1170 +18
14:34 Match length
Defeated
lil drago Odin · Elo 1174 -18
49.4% win probability Pre-match · lil drago favored · Upset win probability 50.6%
Key momentsIn match order
First pressure
2:33 lil drago Hersir trained
Fastest Classical
4:38* nanobytesinc Anubis · estimated
Market timing
6:01 lil drago Market
Armory timing
6:02 lil drago Armory
Fastest Heroic
12:22* nanobytesinc Sobek · estimated
Fortress timing
12:47 nanobytesinc Migdol Stronghold

nanobytesinc

Isis · Grey
Win 1170 +18
EAPM
48.4
Favorite unit
Spearman
10 fielded
Largest army
27
First expansion
—
Age path
AnubisClassical · Research start 3:38
SobekHeroic · Est. start 11:07
OsirisMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

lil drago

Odin · Red
Loss 1174 -18
EAPM
59.0
Favorite unit
Berserk
42 fielded
Largest army
68
First expansion
—
Age path
FreyjaClassical · Research start 4:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Market economy2,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

nanobytesinc

Bought

No buys

Sold

No sells

Total player market volume0

lil drago

Bought

Food700

Sold

Wood1,900
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

nanobytesinc

Army · 27

Units

Spearman10
Anubite7
Axeman4
Camel Rider4
Petsuchos2
Buildings 12 types
House22
Obelisk9
Granary4
Mining Camp2
Armory1
Barracks1
Lumber Camp1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

lil drago

Army · 68

Units

Berserk42
Raiding Cavalry15
Hersir10
Throwing Axeman1
Buildings 8 types
House11
Longhouse3
Ox Cart Building3
Armory1
Great Hall1
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Forest Fire2
Great Hunt1