Replay-derived match flow, timings, and composition.

Advanced match analysis

UglyMushroom1 + fearless vs PΛNDORΛ + nudge777

Queue
Ranked 2v2 Supremacy
Map
Megalopolis
Map Seed
16595
Duration
31:00
Patch
19.17020
Played
· 20 hours ago
Megalopolis map preview
MapMegalopolis
Victory Team Elo 1288
UglyMushroom1 Set · Elo 1332 +13
fearless Zeus · Elo 1243 +17
31:00 Match length
Defeat Team Elo 1242
PΛNDORΛ Hades · Elo 1400 -22
nudge777 Hades · Elo 1085 -8
56.6% win probability Pre-match · UglyMushroom1 + fearless favored win probability 43.4%
Key momentsIn match order
Fastest Classical
4:20* fearless Hermes · estimated
First extra TC
4:28 fearless Town Center
First pressure
4:46 fearless Military Academy
Armory timing
5:06 PΛNDORΛ Armory
Fastest Heroic
8:11* PΛNDORΛ Aphrodite · estimated
Fortress timing
8:45 PΛNDORΛ Fortress
Market timing
9:00 UglyMushroom1 Market
Fastest Mythic
19:46* PΛNDORΛ Artemis · estimated

UglyMushroom1

Set · Blue · Team 1
Win 1332 +13
EAPM
49.8
Favorite unit
Spearman
177 fielded
Largest army
365
First expansion
5:00
Age path
PtahClassical · Research start 3:39
NephthysHeroic · Research start 9:42
ThothMythic · Research start 19:19
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Heavy walling17 wall build events
Market economy2,500 total resource volume
Large army production365 military units
No post-game awards

PΛNDORΛ

Hades · Red · Team 2
Loss 1400 -22
EAPM
42.5
Favorite unit
Peltast
29 fielded
Largest army
114
First expansion
12:24
Age path
AthenaClassical · Research start 3:34
AphroditeHeroic · Research start 6:56
ArtemisMythic · Research start 17:46
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production114 military units
No post-game awards

fearless

Zeus · Yellow · Team 1
Win 1243 +17
EAPM
39.7
Favorite unit
Peltast
72 fielded
Largest army
229
First expansion
4:28
Age path
HermesClassical · Research start 3:20
DionysusHeroic · Research start 18:33
HeraMythic · Timing unavailable
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom6 expansion build events
Large army production229 military units
No post-game awards

nudge777

Hades · Green · Team 2
Loss 1085 -8
EAPM
29.8
Favorite unit
Peltast
156 fielded
Largest army
404
First expansion
8:45
Age path
AthenaClassical · Research start 3:55
ApolloHeroic · Research start 11:16
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling8 wall build events
Market economy1,000 total resource volume
Large army production404 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,500 total volume

UglyMushroom1

Bought

Food200

Sold

Food900
Wood1,400
Total player market volume2,500

PΛNDORΛ

Bought

No buys

Sold

No sells

Total player market volume0

fearless

Bought

No buys

Sold

No sells

Total player market volume0

nudge777

Bought

No buys

Sold

Wood1,000
Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

UglyMushroom1

Army · 365

Units

Spearman177
Slinger153
Siege Tower35
Buildings 18 types
Farm43
House19
Wall17
Barracks16
Mining Camp8
Siege Works6
Town Center6
Lumber Camp5
Granary4
Market3
Migdol Stronghold2
Monument To Priests2
Temple2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Soldiers1
Monument To Villagers1
God powers 7 invoked
Shifting Sands3
Vision2
Ancestors1
Meteor1

PΛNDORΛ

Army · 114

Units

Peltast29
Minotaur22
Hypaspist20
Ajax8
Hoplite8
Achilles7
Chiron6
Perseus5
Petrobolos5
Chimera2
Gastraphetoros2
Buildings 10 types
House35
Granary12
Archery Range11
Storehouse10
Military Academy6
Town Center4
Farm3
Fortress2
Armory1
Temple1
God powers 6 invoked
Sentinel2
Curse1
Earthquake1
Restoration1
Titan Gate1

fearless

Army · 229

Units

Peltast72
Hoplite55
Toxotes44
Hypaspist27
Jason11
Heracles7
Centaur5
Odysseus5
Petrobolos3
Buildings 11 types
Farm38
House27
Military Academy17
Archery Range16
Storehouse10
Granary7
Town Center6
Sentry Tower5
Armory3
Fortress3
Temple2
God powers 3 invoked
Bolt1
Bronze1
Cease Fire1

nudge777

Army · 404

Units

Peltast156
Hoplite115
Toxotes74
Petrobolos24
Minotaur12
Ajax7
Achilles5
Chiron5
Hypaspist5
Manticore1
Buildings 12 types
Farm34
House20
Archery Range18
Military Academy17
Storehouse12
Wall8
Fortress2
Granary2
Market2
Temple2
Town Center2
Armory1
God powers 3 invoked
Sentinel2
Restoration1